I'm building a MUD in Go right now, so this is pretty timely. Really creative take on the genre!
I definitely need some scripting ability. For example, it would be nice if I could script mobs to perform certain actions during quests, something that I'd have to hard-code in Go right now.
In-world Lua is a great idea. All of the core MUD programming back then was, of course, written in C, but player (and admin) scripting was done with an embedded Perl interpreter.
You're right that it's never really done, but my theoretical goal is basically a bare-bones MUD written in Go that anyone else could pick up and turn into a fully featured one. More practically, I'll probably just make a couple dozen areas and stick it on a server and see if anyone wants to play before I spend too much more time on it.