Of course, what then is the point?
People just rarely want my skills, I work with C, C++, Lua, ASM, blazing-speed well built code that takes a long time to make.
People don't even ask me to do interviews, when I see all these posts on HN complaining of interviews I can't relate, I never get invited to them in first place, because I don't know React, Enterprise-Java, Electron and other whatever new very high-level tech designed to speed up dev (at cost of program speed for end user) that is popular.
Example: http://www.scylladb.com/company/careers/#software-developer (they like kernel hacker more, but who doesn't)
You can build new features in c++, everything has to be fast/low-level, networking, use Lua to create coprocessors etc.
Why not apply/interview with them ?
That's the route I took(gamedev->embedded/mobile->bigco), I'd look into those type of companies where a low level native skillset matters.
It's very dispiriting to see someone with your skills having any trouble finding work. You should be in very high demand.
There's a difference between people not wanting your skills, and people not wanting your skills where you're located, unfortunately.
Game engines have a lot of similarities with the problems in Robotics. Given an array of on-board sensors you need to build a model of your environment, plan through it, behave intelligently, and network information with other robots or human users. Furthermore to validate the product you need a simulation environment and engines like Unreal are starting to be used to do so (https://github.com/Microsoft/AirSim). High performance code is key to making it all happen in real time and C++ is the native tongue.
I work at http://shield.ai/ and we're building these robots today. Our mission is to reduce American and civilian casualties to 0 by 2030 in ground combat. If you're interested - here's my email adam.dorwart [at] shield [dot] ai
Did it occur to you that many of these people might not want to do something else and would then actually not accomplish what they'll accomplish in an environment they actually enjoy?
People are not something "to be used".
Maybe somewhere in that transition you'll also take note on how many technological advancements originate from the game development field.
I'm thankful we don't have managers at the top of the chain, deciding what the human species should and shouldn't spend their professional time on, based on an extremely narrow and stereotypically uninformed world view.
But I think we kinda have managers at the top, no ? They decide where taxes,resources go.
Banks,market-trading != movies,games (correct?)
I've actually played a lot of video games (addicted to dota 1/2 for some time). Don't kinda like them any more.