The Shortest Possible Game of Monopoly: 21 Seconds
scatter.wordpress.com
scatter.wordpress.com
Player 1 lands on two properties, but this auction does not occur.
This can easily be solved by simply saying "'no auction' house rule". Few people actually honor this rule anyhow. I don't object, I don't think it's a very good rule either. (Then again, I don't think it's a very good game, so my opinion may be suspect.) The biggest problem is the word "auction" is underspecified; it could mean many things and you'll spend more time arguing over it than playing if you try to take this seriously.
I have found it remarkable how few people play by the actual rules, and how few people realize they are not playing by the actual rules. Including some people who claim to hate the game because they are not following the rules. (Often this revolves around not using timers which the rules will often explicitly mention; my version of Scrabble does, for instance, though the online rules I find do not.)
If you're going to rules lawyer, you gotta do it all proper like.
I'm not arguing this will necessarily make the game any longer, I'm just saying this isn't a by-the-actual-rules game. It shares this in common with probably 99%+ of all games of Monopoly that are played.
It is not uncommon for games to fail to cover cases in the rules, such as nobody even bidding a dollar for property in Monopoly. Jenga sort of crashes if you get the game into a state where there are no more levels with removable pieces, or at least strictly read mandates that the next person to move is a loser, which is an undesirable outcome.
Since you don't like Monopoly, I assume you wouldn't like Monopoly-Risk? I've yet to get someone to agree to play that with me, though I'm still not sure I want to. It's just like regular Risk, but battles are decided by games of Monopoly instead of dice rolls.
From http://www.hasbro.com/monopoly/en_US/discover/strategy/rules...
Whenever a player lands on an unowned MONOPOLY property he may buy that property
from the Bank at its printed price. He receives the Title Deed card showing
ownership and places it face-up in front of him.
If he does not wish to buy the MONOPOLY property it is sold at auction by the
Banker to the highest bidder. The buyer pays to the Bank the amount of the bid
in cash and receives the Title Deed card for that property. Any player,
including the one who declined the option of buying it at the printed price,
may bid. Bidding may start at any price.
This article doesn't seem to be following the official rules (at least, according to the multiple "Action: None"s scattered throughout).Faster variation:
Player 1: Rolls a number causing him to land on ANY property. Declines to purchase, but bids the price up such that Player 2 receives the deed but pays all of his money.
Player 2: Lands on community chest, has to pay some amount of money greater than the mortgaged value of property received on last play, goes bankrupt.
Am I missing something?
One could argue that rolling doubles 5 times in the first 7 roles is just as unlikely. :)
Actually, there were two routes and the one that would, in theory, be faster ended up being slower because they would have been forced to wait too long for the dice to hit the right numbers. Lest you think that's easy, I suggest looking up the TAS of the Shining Force games. The videos are incredibly boring. The interesting part are the complex process they've gone through to disassemble the random number routines and manipulate them to their benefit. They actually have complex programs in Lua, Matlab or possibly a few other things to optimize the randomness for them, which are pretty crazy.
One such discussion of the complex end of luck manipulation can be found here: http://tasvideos.org/2258S.html
And the scripts it mentioned are in the forums proper. There may be more (I haven't read the whole thread), but a lot of them can be found here if anyone is interested:
http://tasvideos.org/forum/viewtopic.php?t=1759&postdays...
It's a LOT more involved than you might expect.
You did make sure he had the money to pay the 10% interest fee on transfer, right?
player 1
1, 1 --> community chest, collect 200
4, 4 --> lands on jail, just visiting
2, 4 --> purchases st. james
player 2 2, 2 --> -150 from income tax
3, 7 --> lands on virginia avenue
player 1 1,1 --> purchase tennesse
2,2 --> chance (go to new york), purchase new york
purchase 3, 3, 4 houses (costs 1000)
player 2 1,1 -- lands on st. james, pay -550
1,2 -- lands on new york avenue, pay -800
GAME OVER
shit, this is a hard game...have spent the past half hour going for sub-seven moves...anyway