Playing roguelikes when you can’t see
rockpapershotgun.com
rockpapershotgun.com
I really want to see (or find time to make myself) a first person game with no visuals and all the gameplay feedback through binaural audio, but I'm not sure of the technical details necessary for the audio part, and I have no idea how playable such a game would necessarily be.
If you try it, I'll be interested to know how you find it!
If anyone has any pointers to audio versions of Hacker News I can catch up on daily that would be nice; I waste a lot of time here. Also any way to listen + learn details on highly technical topics, such as React or machine learning, today's top buzzwords.
I've started with "Morse Toad", a free Android app to learn morse code. I plan to use morse code for input. Output will probably be primarily audio, possibly with a few vibrations (morse code again?). Unfortunately this app requires input via the on-screen keyboard.
https://play.google.com/store/apps/details?id=com.mikelovesr...
I had several blind friends on the MUD, and I remember talking to them about their setups. One owned the braille keyboard described in the article. I thought was so cool that we could share a game experience together.
It's still around and active in case folks are interested: www.wotmud.org
I can't imagine that the mechanical aspects would be that complex if the bump size was large enough, and even 4 "colors"/heights might be feasible (flat, low, medium, high). The electronics seem like they'd be almost trivial, and I'd imagine that it wouldn't be difficult to incorporate some level of touch/pressure sensitivity, possibly with detection of pressure down on an actuator holding a pin up.
Heck, if individual of perhaps 16x16 could be made then a "grid" of those could provide quite a possible display capability.
Seems to me that you might even be able to build something that would identify as a VGA monitor, either monochrome or in one of the legacy 4-color modes at a low resolution.
Last month on Dot Watch – A braille and tactile smartwatch | https://news.ycombinator.com/item?id=13762768
Thanks for catching that and pointing me to it.
Hearing the audio I could barely even keep up with it. It's like watching two people play chess entirely in their heads.
Listening again, I still can't recognize anything except until the end. For this, I also imagine a slow ramping up of the speed helps. That way you know what messages might be said, so it's easier to pattern match on the fly.
I always felt a pang of guilt that we were walking away from the project when the class was over, since some of the kids did like it.
Pretty simple "action" game for the visually impaired. The joke is that we spent an absurd portion of the time on the visualization. The justification was that it would also have appeal for the sighted.