I understand engines like Unity and Unreal can now target JS as a compile target, but most of the games I play are native.
I understand engines like Unity and Unreal can now target JS as a compile target, but most of the games I play are native.
The next 3 or 4 were done in Phaser. It was very easy to setup and to code your own stuff in it. It runs very well and because you can code around it, server connections were also easy to do. The next game will be done again Phaser.js.
It's not normally about creating a standalone game/app that you sell, but more about creating an easily accessible web game that attracts an audience and then you capitalize on tangential in-game goods like coins or abilities.
Think more Kongregate (or even the Mafia style games) rather than App Store. Those rarely need a full blown engine like Unreal or Unity.
However, we were already running in to issues where phaser was limiting us. Current build already has server lobbies, and after putting that into prod, I'd like yo add matchmaking and team based modes.
Genzed.herokuapp.com
The owner has a few games on Steam, and is currently developing a free game http://wilds.io