>the culture series is longing for a movie
Honestly, i hate it when book SciFi gets put into movie shape. Its rarely looks like i imagined it.
>the culture series is longing for a movie
Honestly, i hate it when book SciFi gets put into movie shape. Its rarely looks like i imagined it.
If it was about a topic or era where 90% of the references meant nothing to me, I don't think I'd have liked it either.
Personally I loved it even though I was never a hardcore gamer in that vein and I know others in the same boat. But I certainly get your criticism.
About halfway through, I also felt it took a direct shift into 'teen romance' as if the publisher had read the draft thus far and said 'y'know, with xyz added this would make a great film for the 12-15 yr old audience!'
Going in, I was hoping it was to be a homage to things I loved growing up, but what I ended up with was a pile of teen-fict no better than Twilight.
I am a little bit bitter about RP1, can you tell?
Right now I'm reading Kim Stanley Robinsion's '2312'. It's very similar to some of the Culture novels - indeed I picked it up after feeling the loss of no more Iain M Banks books coming... If you like Culturesque stuff, I can totally recommend it.
I feel like Ender's Game is in the same category.
I'd fully expect the movie to be superior to the book. Then again, that's not saying much.
Well, that problem is hardly specific to SciFi. If you read a book first, then watch the movie adaptation, the result is nearly always disappointing.
In fact, the only counter-examples I can think of right now are Inherent Vice and No Country For Old Men.
I feel amateurs of cinematography have been saying that for years, but evidently some market analysis must have proven that "wrong" for studio executives. In a very big machine, like those studios, the level of craftsmanship -on all levels- will be very high while the artistry of it will fade behind the marketing goal.
I think that might have been the Transformers movie series and similar successful reboots that appeal to a very broad audience. Those are basically effects movies with additional hype generated by a pre-existing fandom.
Its visible in games too- the hunt for the golden formula, which then leaves the market open for good old disruptive "art". Risk management by reducing risk management, that's a little paradox right in the backyard.