Any source for this? I refuse to believe it.
With superhuman reflexes, a bot can be nearly immune to skillshots in a 1-on-1 scenario. A bot can also always hit skillshots, up to its accuracy of prediction of your movement, and your reflexes in dodging.
In theory, a team of humans might demonstrate better teamwork, communication, and adaptation than a team of 5 AI. However, given how much of the game depends on mechanical 1v1 conflicts, I'd expect a simple bot to beat even the most expert human players.
but it's fun when you're playing enemies who are seeking another angle, even a simple one. Compared to the other games on the market. F.E.A.R. remains the best FPS I've played.
[1] http://www.quakewiki.net/archives/botarea51/main/qbot7429.ht...
Side note: I regularly played against the Frogbot's author (who used the handle Frog) at LANs. He was reknowned for being the most analytical and "bot-like" player of our scene.
no, he wasnt:( he was just better than you. Reaper on default skill 1 was an ok challenge for average players. Skill 3 was a competitive against good players, but still nothing special against deathmatch veteran spending days in gaming cafes or internet servers.
For reference best Quake bot, Omicron(dev went to work for ID software and wrote Quake3 AI etc) on highest skill level vs actually good dm player https://www.youtube.com/watch?v=hEeDXPkEnME
also https://youarenotsosmart.com/2014/11/10/yanss-podcast-036-wh...