Guy uploads, downloads, then re-uploads the same video to YouTube 1,000 times
slate.me
slate.me
And even if he did not enjoy it at all, patio11 makes another good point about it being a better background story for the piece.
The other thing about art is that time is usually not a large motivating factor...
I was a sorry witness of such doings, knowing that a little theory and calculation would have saved him ninety per cent of his labor." - Nikola Tesla
Art isn't the only thing that has stories, incidentally. Tomatoes have stories these days. (OK, the kind of tomatoes rich people eat have stories. Only poor people eat tomatoes that have no stories.)
why would advertisers neglect to exploit human psychology at all socioeconomic levels?
After I went to Art Basel last year and happened on a display which was, quite literally, a few kilograms of nutella dumped on the floor, I was hard pressed to disagree...
One day for 1000 iterations means 86.4 seconds to upload to youtube, wait for encoding to finish, then download it.
Youtube is slower than that. :-)
Better give it a week. Maybe a month.
Something tells me this project was not about efficiency.
The product tastes the same as the stuff I can buy from my neighbor's maple stand for a fraction of the cost and effort. It's wholly irrational.
And I'll do it again next year.
Sometimes the joy comes from doing it the hard way.
If you look at the history of art, in the western world and elsewhere, it is strongly tied to some sort of religion.
Religious practice typically implements some sort of repetitive behavior or meditation, where the goal is not necessarily to get something done in the physical world.
If you run the process through some sort of reductionist approach, you wouldn't have art to begin with. Why even make a piece of art? What's the point?
While it is interesting to view the creation of art through the lens of an engineer, any attempt to criticize the work through only this lens is not going to stand up very well.
It's the modern version of photocopying something tons of times..
Certainly a good education about lossy compression for the non-technical public.
(personally: doesn't do anything for me as art)
http://www.youtube.com/watch?v=Jfssj80oNuM
The original recording is linked from the Mashable article.
I'm surprised it's not just a pass-through at a certain point (if nothing else, that'd save CPU cycles).
Apparently it was himself who re-encoded the video, not youtube. Dont know where jemfinch got that info though.
I wonder what results he would have gotten if he pulled the h264 copy down that is served to apple devices and uploaded it without modifying it.
That's neat.
I think that you meant: 'code/decode.' 'codec' is a abbreviation for 'code/decode.'
Or did he rip the video using speakers and mic, rather than downloading the digital data from youtube?
I have a feeling the errors came during the ripping process, not the encoding process.
Sure it does, typically. It’s no different from video in this way: ideally, all of the image features that would get thrown out were thrown out the first time, but the codec isn’t that smart.
Most implementations of lossy compression algorithms don’t have stability under re-encoding as a goal. (A few do – some image editors are smart about passing through unchanged JPEG blocks, for example, and I think mp3wrap will join MP3s cleanly.)
I’m too lazy to look into exactly how he did this, but it’s not impossible that the audio artifacts came from pure MP3^n re-encoding. It’s a case that most compressors ignore.
for i in {1..100}; do lame source.mp3 dest.mp3; mv -f dest.mp3 source.mp3; done
Then listen to the resulting "source.mp3" at the end. Send whatever params to lame you want in that command line, though the defaults strike me as pretty good for this test.BTW, when people point out that scripting this is easy, they're not kidding. We're talking shell one-liner here, forget even hitting perl.
I'm on about iteration 7 as I write this and it's definitely breaking down.
Learning how to do for loops in shell was a big Unix productivity breakthrough for me. I just wish the syntax were cleaner – silly things like quoting rules and not using $ on variables on the LHS keep tripping me up. I’m probably wasting my own time in the long run by not getting good with something like http://www.scsh.net/ .
The quality seemed to preserve OK, but as the signal get quieter and quieter the noise started becoming more obvious.
A reddit post on that exact experiment. Sadly, the file is down.
As a side note, I had a post here that I deleted about this, worded something like "Yes, they used that song". I went back to read the topic, and found I'd made nearly the exact same comment on the story over a year ago. I guess I'm a tad predictable.
Edit: Aha! A megaupload link was posted that still works. http://www.megaupload.com/?d=ALZY0LCD
Also related, the same experiment but for .jpg: http://www.reddit.com/r/technology/comments/86v2z/see_what_h...
And the jpg one is just incorrect. He kept increasing the compression ratio, which proves nothing at all. For a more accurate view see http://hackerfactor.com/blog/index.php?/archives/355-How-I-M... which shows that after a certain point the jpeg stops changing. (Which is what I expected the mp3 to do, but I guess it doesn't.)
Music with words usually distracts me when I'm working, but this didn't.
The video, while severely degraded, is obviously still a human figure moving around.
The audio, on the other hand, is mangled completely beyond recognition.
Not sure why the time dropped.
I've got no idea if that's what impacted this guy's video though, but I'm sure it's far from the only weird thing involved in video compression.
Also he had trouble with youtube adding a small offset to the audio, to the point that he had to start editing the videos to re-sync the audio.