Bent horizon photos
atlasobscura.com
atlasobscura.com
I've already made 2 prototypes of it (a race-track on the inside of a sphere), but as always, didn't get very far. There's probably a more optimal projection to be found than a sphere, but it's an easy start.
These are probably all hand-stitched though, with photo manipulation tools, and not programmatically generated, since it seems to be a one-off project inspired by the surrounding environment and terrain. It's likely possible to program a utility that creates these, as a follow-up phase to the general concept.
Especially the one of the Blue Mosque (not in the original article, but from a collection it links to.) That's what convinced me it had to be a drone, at least for the oblique shots.
I might consider to switch, since what I'm doing now is not a project I believe in and I'm only doing it to get the paper.
I'm working on a generalization of this concept to rendering, but I'm not sure I would publish the results or just write informally about it. The idea is to generalize light rays to depend on the geometry of the scene, allowing them to bend to reach more interesting parts (behind objects or the horizon) as a global function of the scene configuration.
I like the idea of VR/AR user interfaces where light rays bend interactively according to controller/gaze position. So for example by looking at the edge of an object the light rays bend so you see behind it. Or by looking off into the horizon the entire landscape folds over like in these photos. Possibly vomit-inducing and useless, but I still want to try it.
We automaticly find ourselves wandering around the surroundings pictured in these works, but we can't really wander, because it's like a hamster wheel (or let it be a hamster cylinder) - there is no horizon, so it restricts our ability to dream about & expand the fantasy world. No freedom for our imaginations there.
Thus, it's actually a good thing to feel uncomfortable. It tells about our eagerness for both physical & imaginative freedom, IMHO.