Ikutaro Kakehashi, founder of Roland, has died
stereogum.com
stereogum.com
To take this in a wildly different direction, since about 2010, I've felt this ever-increasing impression that the world is being handed over from the post-WWII generation to mine. Every living legend that passes crystallizes that feeling. It's on us to take the reigns of this world and steer it, whether it's starting the Roland of this century, or simply effecting the changes to make our existence on this planet sustainable.
The V-Accordion was a personal idea of Mr. Kakehashi's [1], one I'm very glad he was able to usher into this world. I'm musically richer for it.
[1] http://www.accordions.com/index/squ/archives/0811/roland/his...
Rather than getting digital pipes, however, he filled his wardrobe with bedding/duvets/pillows and would practice them by sitting there with the pipes stuck into a wardrobe.
Roland do actually make a diatonic model of their accordion, and it's pretty popular, however it doesn't work quite as well as the chromatic models due to the eccentricites of that particular instrument.
Edit: Ah ha, as I thought the FR-18 diatonic was in fact discontinued. It's a shame, as it does actually have quite a few fans, but the market is much smaller than for the chromatic models: https://www.roland.com/us/products/fr-18_diatonic/
I remember Scott Murphy (Space Quest co-creator) told a story about the first time Roland came to hear how Sierra was using the MT-32. They were blown away by the full musical scores they sequenced (Space Quest 3). He thinks they were expecting Space Invaders like sound effects.
Wikipedia citation: King's Quest IV was the first commercially released game for PC compatibles to support sound cards instead of only the standard built-in speaker.
Sierra took it seriously and hired professional musicians to kick off their effort.
Hollywood composer William Goldstein (Fame) was hired to compose King's Quest IV. https://www.youtube.com/watch?v=19r6RnReAf4
Supertramp drummer, Bob Siebenberg, composed the Space Quest III soundtrack. https://www.youtube.com/watch?v=dxEP05TtOfE
Kings quest IV, as well as Hero's Quest I, both specifically supported my Casio keyboard. Multi-channel MIDI output using different instruments which they mapped correctly, and even some of the built-in sound effect channels for effects like flowing water or bird chirps.
Same with video, I had a Tandy which had its own proprietary video mode of 320x200 resolution in 16 colours, which was specifically supported you most Sierra games, along with the generic CGA and EGA modes. Tandy also had a proprietary 3-channel sound mode which was supported, though the MIDI via my external keyboard sounded way better.
On the one hand, I'm glad that Roberta and Ken Williams have lived a pretty awesome post-Sierra life traveling the world on a boat, but the kid part of me wishes they had continued creating games.
http://www.midimusicadventures.com/queststudios/mt32-resourc...
The importance of the TR-808, TR-909 and TB-303 is largely accidental. These units were a commercial failure and gained cult success largely because they could be bought cheaply. In much the same way, grunge musicians tended to use whatever horrible old guitars were languishing at the back of pawn shops - Fender Jaguars and Jazzmasters, Mosrites, Teiscos and Danelectros.
In my opinion, by far the most important work done by Roland was the development of the MIDI standard. Ikutaro Kakehashi and Dave Smith moved mountains to get the industry to agree on a common standard. MIDI was the starting pistol for the modern age of music production.
http://www.whosampled.com/The-Winstons/Amen,-Brother/ http://www.whosampled.com/James-Brown/Funky-Drummer/ https://www.youtube.com/watch?v=5SaFTm2bcac
Roland had a connection to grunge too - Boss effects pedals were a division of Roland, and Kurt Cobain used the DS-1 and DS-2 Distortion pedals on Nirvana's albums.
If you want to get the most out of the hands-on, read the manual/watch tutorial videos before you head in, so you're not trying to figure it out in the short time you're there, you can just get stuck in (this is advice from a synth addict who is pretty much creating a museum at this point).
edit: actually that could well be a space echo, heh
"I named it Roland because I wanted it to sound the same in other languages..."
"But, but... English speakers read it as Roland. Japanese speakers read it as rorando."
"Yes, exactly. Same thing."
Another funny story is the Nikon's single lens reFlex camera, the F: it was called than instead of the Nikon R because of the L-R "problem".
So, he can (of course) physiologically hear the difference, but he wasn't conditioned to listen for it. There are features like that for me in other languages (tones in Chinese, as one glaring example).
There are no humans that "can't" hear the difference between L and R.
But there are languages that don't have both sounds.
Just like English-speaking people usually being unable – or unwilling – to say the soft T sound in た、て、と but it's not like you can't hear the difference: [0].
You'd be surprised.
There are no 100% objective sounds the ear directly hears -- interpretation and identification of sounds happens at the brain, and a person that was raised with a specific language/pronunciation can be "deaf" to the difference of certain sounds.
Evidence from Best & Strange (1992) and Yamada & Tohkura (1992) suggest that Japanese speakers perceive English /r/ as somewhat like the compressed-lip velar approximant /w͍/ and other studies[4] have shown speakers to hear it more as an ill-formed /ɺ/. Goto (1971) reports that native speakers of Japanese who have learned English as adults have difficulty perceiving the acoustic differences between English /r/ and /l/, even if the speakers are comfortable with conversational English, have lived in an English-speaking country for extended periods, and can articulate the two sounds when speaking English. Japanese speakers can, however, perceive the difference between English /r/ and /l/ when these sounds are not mentally processed as speech sounds. Miyawaki et al. (1975) found that Japanese speakers could distinguish /r/ and /l/ just as well as native English speakers if the sounds were acoustically manipulated in a way that made them sound less like speech (by removal of all acoustic information except the F3 component). Lively et al. (1994) found that speakers' ability to distinguish between the two sounds depended on where the sound occurred. Word-final /l/ and /r/ with a preceding vowel were distinguished the best, followed by word-initial /r/ and /l/. Those that occurred in initial consonant clusters or between vowels were the most difficult to distinguish accurately. Bradlow et al. (1997) provide evidence that there is a link between perception and production to the extent that perceptual learning generally transferred to improved production. However, there may be little correlation between degrees of learning in perception and production after training in perception, due to the wide range of individual variation in learning strategies.
The same can happen with colors (for them, depending on whether the language/culture has a name for them).
So what you write is not 100% true. At best, it's debatable:
https://en.wikipedia.org/wiki/Perception_of_English_/r/_and_... l/_by_Japanese_speakers
https://en.wikipedia.org/wiki/Linguistic_relativity_and_the_...
https://eagereyes.org/blog/2011/you-only-see-colors-you-can-...
https://en.wikipedia.org/wiki/Blue%E2%80%93green_distinction...
https://www.businessinsider.com.au/what-is-blue-and-how-do-w...
R and L are way more similar.
So I can say "the" with a "th" that sounds like "thanks", or "theater" that sounds like "the" and nobody will be able to tell the difference? Imagine me saying "that" as "thatch". No one would think I have a lisp? No one would say I'm not a native speaker? You know that's BS, unless you said can't perceive instead of can't hear.
It's easy to think that the way we think about sounds is perfectly natural, except that it isn't. The reality is that it's all relative. I'm sure the tones in Chinese come naturally to you but to the rest of us it's a challenge.
As for R and L, Japanese speakers can certainly hear the difference, but it's hard for them to remember or pronounce the difference. Believe me I've tried to explain it many times, and when you try you realize the difference is more subtle than we always assumed.
Korean has more vowel sounds than English. We can hear the difference, but feel convinced that it "doesn't matter" and that "those sounds are practically the same". And it's devilishly hard for us to consistently get the sound right. And that's what R and L are like.
In some words, either the voiced or unvoiced variant do not have an assigned meaning, but you must use the correct one.
In some cases, there is a near clash. For example, "thin" and "then" have a different vowel, which is clear when they are enunciated clearly. However, when it's an unstressed vowel in surrounding speech, particularly fast speech, the difference relies much more on the leading consonant, because unstressed vowels in English gravitate toward the central [Ə] sound.
There are also situations like "this'll" (contraction of this will) versus "thistle".
Learning to hear the difference between ship and sheep took me a long time, and it's the same for everyone I know. Most of my friends who are not regularly exposed to english still fail to notice it or pronounce it.
The same for learning to hear the difference between "a" and "o" in hungarian.
Of course everybody can learn to hear, but it's definitely non-trivial. Your brain just isn't wired to look for the difference, even if clearly the sound is there.
https://teenage.engineering/products/po
There was a "808 emulator" (don't call it that wink..) for mac version (os 8) now iPad which I don't have. Though it doesn't say anything about roland in the description... You can see the 16 beats in a line with the led button. I will say I disliked the dial as a computer interface (works great physically, with a mouse not as well) and I haven't tried the iOS version..
I nearly bought one a decade ago for 1,000, now they go for 3,000!
The kicks are obviously synthesized, but the open and closed hihats sound suspiciously much like audio waves that are simply played at a higher and lower frequency as you twist the "decay" knob.
If they're samples, where do they come from? They're totally unlike any other hihat I've heard, definitely totally different from an actual hihat on a physical drum kit. I guess 90% of dance/techno music in the last 3 decades uses the TR-909 open hihat or a mildly tweaked version of it. Yet it must've been a rather strange, unnatural sound when the 909 was released. What were the motivations of the people who designed or recorded this sound? How was it made? Was it sampled or synthesized and then recorded?
Was Kakehashi involved?
I think part of the reason the hihat sounds so special/unusual is due to the fact that the sample was stored in 6bit.
https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/Ka...
808themovie.com/
In other words, whether Kanye had access to an original 808 or not, the Akai MPC you see in the picture probably also played a prominent role. :) I also understand Kanye's big on using an old Ensoniq ASR-10 for sampling duties.
But since then the PC audio market has gone rather quiet? Apart from built in you obviously still get Soundblasters and the ASUS Xonar's, but there seems to be very little to no competition and drive left in the field.
What the hell happened?
I suspect it was Microsoft's push for the dumbed-down XBOX, which also cost us the more advanced DirectInput API in favor of XInput (which, the last time I checked, was missing many features from the older API, like complex force-feedback.)
I'm still rocking an EP7 IIe Piano after all these years...