IAmA: I sell an app for iPhone and Android. I make $10k per month.
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As such the top question at the moment is "What do you do with the money?" which seems like a pretty dull question. What does anyone with $120K a year do with the money? The usual stuff, no doubt.
And the top comment is this:
What are you doing with the money?
How old are you?
Do you have a college degree?
How hard it is for a new comer to achieve your level of success?
There's hardly grounds for assuming that the first question was the only one people cared about.what app is it and what does it do?
It's called "360 Live", it lets you see your friends' Xbox 360 Live stats.
Some other notes:
* single developer, aged 29, maintains separate day job
* ratio of iPhone:Android sales is 3:1, but Android is unquestionably growing
* his sales are ~90% US, ~10% UK
* he very strongly prefers the Android dev environment
* but he prefers the AppStore to the Marketplace
* about 27% of Marketplace apps are "returned" (he suspects they're pirated)
* on Android, copying an app to your SD card lets you refund but keep the app
* he likes Java over Objective-C (but reiterates that it's a personal preference)
* the back-end is written in .NET, which he works with full-time
* best place for help on writing an app is Stack Overflow
* the app got traction by being mentioned in a popular industry blog
* he started the app on a hackintosh
* evolved from personal hobby (gaming)
* feedback and a lot of iteration were essential for a good application
* personal phone is Nexus One
* Apple's marketplace makes taxes easier
* he has no plans to move to Window 7, Blackberry, or Nokia (no $ incentive)
My biggest take from it: when you have an industry that is very "tight" and hence easily targeted (gaming platforms, specific games, etc), making a great product into a successful product will require absolutely minimal marketing.Ah, here it is: http://www.penny-arcade.com/comic/2006/6/19/
Still, good luck to him!
* 3x profit on the iPhone version ($7500 vs. $2500)
* android store piracy: 35%. iphone: 10%. (apparently it's easy to abuse the android 24-hour return policy)
* OP claims that eye candy is extremely important - "50% of the battle." Android doesn't require you to follow design guidelines, which might be why most of the apps 'look like crap'.
* Advice: "Find a broad niche and study your competitors. If you see room for substantial improvements, go for it. You'll make money."
He mentions his app works on the iPad too.
I find the 3:1 ratio of iPhone:Android sales to be quite interesting actually, higher than i'd expect given what i'd read about people's experiences (or maybe those doing well from it are just keeping quiet?).
My puzzle game gets WAY LESS returns than my sports app. I think people see more repeat play value in the puzzle game though the puzzle game sees less sales than the sports game.
35% android, 13% apple.
Looks like, even if all of the pirated Android versions were paid for, he'd still be making about twice as much on the Apple version.
At least on the App Store - when you buy an app it's tied to the account - not to a device.. So In my house there are two devices that use a paid version of the app..
Does anyone have any experience in marketing apps? I would love to know which methods have the most results.
But I like your comment about getting XBox to cover your app -- the XBox market probably isn't very saturated with iPhone apps, so his must have stood out well. Good idea, thanks :)
1) Eyecandy (he said it is 50% of the battle, on iphone people love eyecandy) 2) Getting genuine reviews on the blogs which allowed the app to go viral 3) Make an app for yourself, if it helps you getting something done and you can't live without it, others may also find it useful.
You should "tell hn" about your app and "ask hn" for some thoughts, ideas. Congratulations on shipping the app.
But interestingly a user on the thread pointed out this... "You can't backup any app on Android. You can set the apk to non-distributable, which won't allow it to be backed up." Others say you can copy the app if you have root access.
And I found another thread on the Android Market forums Google. http://www.google.com/support/forum/p/Android+Market/thread?...
Can any other android developer here throw some light on this?
His return rate seems high; mine is less than 10%. No idea what my piracy rate is, and I don't really care. Although I would if my app required server resources that I was paying for.
Yes, my apps get a canceled order every day. Sometimes two. But if those people didn't think they could steal my app, they never would have paid for it to begin with so it's not like that's money I wouldn't have made.
I won't lie. It sucks, I feel violated and hurt when my apps are returned, but I choose to enjoy the good feeling I get from the sales I do make instead.
I'm pulling in about $22/month...