With bitcode, app thinning and what not in the mix the Xcode build artifact is so much different from what's actually being downloaded it's hard to tell if this radar has real world implications for anyone but the developer uploading the build to apple. Still interesting, and potentially annoying though.
I guess there is also a risk that the compilation process generating 3x larger files could also be slower as more work are being done - but that's just speculation.
Binary sizes in iTunes connect (from our Xcode 8.3 build) all were 2x-3x larger depending on device.
(navigate to your app) > Activity > All Builds > (select the version) > (select the build) > App Store File Sizes