I would be inclined to use a language that had more signal processing built in, ie Mathematica:
https://reference.wolfram.com/language/guide/SoundAndSonific...
https://reference.wolfram.com/language/guide/SignalProcessin...
I would be inclined to use a language that had more signal processing built in, ie Mathematica:
https://reference.wolfram.com/language/guide/SoundAndSonific...
https://reference.wolfram.com/language/guide/SignalProcessin...
The pedant in me already observes that any programming language is "a DSL for transforming textual patterns into..." but i hope my sense in representing the difference is clear enough.
Other languages such as Chuck, Supercollider, Pd, or Max are much better suited to the signal processing side of things (though there are certainly plenty of pained souls who have done plenty of musical work in these languages).
Edit: I can safely say that if you're planning on getting into live coding, Tidal is the way to go. I wouldn't recommend anything else. There be dragons.
(I have yet to run into anyone else that's heard of the thing I linked, and I think it's really awesome.)
I think you're being downvoted for negativity, but you make a fair point.
The THX logo is a classic of sound design made entirely with code.
Given all the newer langs, it should be easy to do better.
Oddly, this doesn't happen. It's very rare that anyone makes non-toy music with these langs, never mind creating an acknowleged classic.
There may be reasons for this.