Apple Sold 2 Million iPads In 59 Days
techcrunch.com
techcrunch.com
Interesting perspective: 2 million iPads in 60 days is roughly 33K/day. Google is activating 3x as many Android phones per day (and presumably growing).
An Android phone != an iPad but it makes you wonder what sales numbers will look like when we start seeing Dell tablets running Android (along with the other 5 big PC manufacturers)
As usual Apple has a huge head start, and like with the iPhone will have a 2nd generation iPad device out by the time we see any credible Android competition.
How many Google ad impressions does a consumer need to see before the payoff is the same as that from selling an iPad? Or... how much is your personal data worth to you? To Google?
The real question is which tablets will support an active and innovative eco-system that _normal_ people will use, trust and pay to run apps on.
Company Success: Apple is clearly successful with those sales #s.
OS Success: It remains to be seen if the ugly/fragmented OS being sold by 20 different companies will kick the ass of the prettier/walled-garden OS sold by one company like it did with Computer OS's. If it does, it'd be sad to see it happen to Apple a second time.
I'd personally prefer to see Apple license the heck out of their OS's with stringent hardware requirements.
The Android tablets will probably have razor thin margins with Google trying to make money on the advertising and Google Apps aimed at enterprises.
If Apple made cars:
* You'd only be able to drive them on Apple-certified roads
* The cupholder would only accept a proprietary Apple cup
* There would only be one pedal
* You could have any color you want - provided it's brushed aluminiumChances are he will talk you into buying an espresso machine instead. :)
iPad is not the same gold-rush for app developers as the iPhone was, that's for sure.
When the iPhone came out, it was a gold rush for a totally new field of development with almost no experienced devs (just a few companies who wrote programs for Mac knew anything about Obj C). The iPad is instead a windfall for the now existing devs. iPad growth has been very explosive though, and I think I speak for most iPhone devs in saying the platform continues to excite and delight us.
I guess also that because today the iPhone is a bigger market, and its apps also run on the iPad, it makes more sense to target the iPhone. Plus, the uncertainty of whether the iPad would really take off.
Now that the iPad does seem to be successful, the apps may follow.
Second, as a developer, from a design perspective, the iPad is much harder to design for. See this as a bonus to the iPad: a sh#t deterrent. Security by obscurity if you will.
Third, the kind of applications, games aside perhaps, that feel apt may not feel as tangible as with the iPhone which was an all-portable device, meaning you could bring it with you everywhere: cities, restaurants, vacations, beaches, ski resorts, running, in a cocktail bar mixing drinks, partying, going to the theatre, for use with (acute) pocket reference, etc., etc., etc. Add to this the microphone.
I also think we are overestimating how many genuinely great apps there are in the App Store. Everyone's BS detector goes off when they hear Steve Jobs touting the number of apps in the App Store. A lot of these apps extend already existing services on behalf of companies who also develop the apps for their services, usually as a web client for an already existing internet service.
Take away the apps on my iPhone that are pocket references, out-and-about-based and extensions of services already existing in another form, and the number dwindles precipitously. And that is counting the oh-so fantastic catalogue that Jobs love to rave about.
There are a lot of challenges facing iPad developers that iPhone developers did not face. We should also accept the fact that comparing the two devices will usually be counterproductive.
Give it another quarter.
Fart apps for the iPad: An array of buttons labeled things like "squeeker" and "poot" and "low rumble" and "Shock and and Awe." Plus controls for volume, stereo center, and a time line editor for layering multi-channel, multi-event sequences. Cost: $4.99.
iPad is a canvas to the user and the designer---and the letter is a big commitment.
I don't think that there are any standard designs to iPad apps like with the iPhone.
Plus, you have the added bonus of no camera so you won't get sued for that :)