And how are people supposed to develop for this new technology if they haven't released a Mac pro for nearly 4 years, and graphic card support is well behind Windows?
I wonder if Apple is secretly working on something like that.
Maybe they'll re-introduce it some day and call it revolutionary.
You want to support >1080p 3D graphics projected onto the real world with VERY harsh latency limits (human sensory). Modern GPU's that eat more than 100watts and have terraflops of compute power are only starting to offer the compute speeds VR needs.
With Moore's Law ending I don't see mobile ever being able to render VR settings to a sufficient degree.
Hololens, for example, it's far from being a powerful machine and seems to do it just fine. Obviously we are talking about taking the first steps in a field that is still in development. it's not going to be perfect at first.