>As my gear improves, I don't feel any stronger.
I don't see this as a problem. I'd rather a deep or skillful gameplay system where I get better and gear upgrades are incremental or side-grades.
"Avatar strength" is boring.
I don't see this as a problem. I'd rather a deep or skillful gameplay system where I get better and gear upgrades are incremental or side-grades.
"Avatar strength" is boring.
ex.: You get to a new region, something in the environment prevents you from exploring easily (for instance, cold). You can either tough it out and spend a lot of time/resources, or return later once you've acquired some meals/weapons that help you deal with the situation. I see this system as a really clever alternative to classic logarithmic power creep curves.
I want to watch one of these 1hour speed runs, but only after I complete the game. I can only image how good those guys must be