DeepStack: Expert-Level Artificial Intelligence In Heads-Up No-Limit Poker
fermatslibrary.com
fermatslibrary.com
[0] the paper: https://arxiv.org/pdf/1701.01724.pdf
[1] https://arxiv.org/abs/1407.5042 (yes, the author is the same Oskari Tammelin who created Jeskola Buzz, a popular piece of music software).
[2] http://www.nature.com/news/game-theorists-crack-poker-1.1668...
Here's a link to a shorter conference paper where CFR does converge to a Nash, in 3p Kuhn poker. It describes a family of equilibria, where one player (the second to act, IIRC) has a parameter that can't affect their own EV (...or else it wouldn't be a Nash), but does determine how much the other two players win/lose from each other. This illustrates the problem in equilibria for multiplayer games: if you're players 1 or 3, then even if you are playing a Nash, and everyone else does too (albeit different equilibria), then you can still lose. https://webdocs.cs.ualberta.ca/~games/poker/publications/AAM...
For a longer read, the best I know of is probably Rich Gibson's PhD thesis. He focussed on CFR for multiplayer games.
https://webdocs.cs.ualberta.ca/~games/poker/publications/gib...
Nash equilibrium is just one aspect of some games.
1) Playing moves that the engine recommends consistently. This looks for people who are inhumanly good, even the top chess players in the world regularly deviate from engine suggestions.
2) Time between moves always takes a minimum threshold, the time needed to relay the position to the engine. Humans vary wildly in the time thought based on the position, in a way that cheaters do not.
Neither of these detection methods are perfect, especially for small numbers of games. I don't think we will see large prizes for on-line chess tournaments because of possible cheating.
This in combination with casinos already doing a lot for bot-detection makes me think that we are at least a few years away until this is an issue.
However, in theory even a break-even bot could be a gold mine because it can earn loyalty points. That's how it was the last time I was playing online, I don't know if loyalty programs still work the way they used to. Of those programs would just go away if abused enough.
A typical promotion would be offering a 20% bonus on a $1000 deposit, with the caveat that you must play in, say, 1000 raked games before cashing out. It's possible to play in games where the total expected rake if the user breaks even is, say, $100, leaving $100 profit.
It took many years for a computer to bridge the gap between better at chess than almost all humans and better than the best human.