Blizzard Calls DRM a "Losing Battle"
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The statements sound progressive and to a point they are, but this is just accomplished by moving the battle somewhere else. It's a lot easier to squash people trying to create alternate Battle.net servers/networks than it is to squash all of the cracking groups out there.
At least Blizzard is a company that is known for not abandoning their older titles (IIRC, you can still connect to Battle.net from the original StarCraft).
See:
- http://en.wikipedia.org/wiki/Bnetd
- http://www.eff.org/cases/blizzard-v-bnetd
[On a side note...] I came across this Battle.net 404 page while searching, anyone know which came first?
- 404 Page http://eu.battle.net/starcraft-universe.shtml?rhtml=y
- Original http://knowyourmeme.com/system/icons/185/original/nickcage.j...
(For those interested:) The only way to allow more than one person to connect to Battle.net in the older games is to rewrite packets on your router (iptables or similar), because the games steadfastly refuse to communicate on any other ports, and don't even communicate error messages. They just fail to connect, as if the servers are down. How hard would it be to specify a launch parameter which sets which port you use? Even if it's not simple for the average user, a solution is better than none, and this has been an acknowledged problem for many years.
Of course they will. I should hope they would. It's the best and most successful alternative to DRM (that I am aware of) when it comes to curbing piracy, which they as a company NEED TO DO. DRM may be bad, but preventing piracy is not. I don't think they are trying come across as saying "we don't care about piracy".
Besides, Battle.net has provided some pretty darn good extra value.
Let me state plainly that I believe piracy is generally immoral and I would be happy to see it vanish from the face of the earth. Let me also say that I think approaches like battle.net are much better than DRM.
But, they do not necessarily need to stop piracy. What they need to do is earn a reasonable and healthy profit.
They could (potentially) do this witout worrying about piracy at all. They would benefit from preventing all piracy that would otherwise have been a sale, of course, but if they are earning a profit even this is only beneficial, not necessary. The piracy that would not otherwise have been a sale is simply irrelevant to the company's health. In fact, in some circumstances piracy that would not otherwise have been a sale could be beneficial to them by providing publicity and helping to gain a fan base that will eventually make purchases (again, this should not in any way be read as condoning piracy, but it remains true.)
Fighting piracy by making people authenticate with a server just to use a feature that would otherwise work fine without an Internet connection? Back in my day, we called that "DRM."
I asked Canessa whether the solution his team is working on might include a pseudo-LAN connection, where the game would only check in with Battle.net to authenticate before reverting to typical LAN behavior.
"Something like that," he replied. "Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we're working on."
THQ say strat games are dead, I wonder whether the truth is that they killed them themselves. Dawn Of War 2 with the crapness that is Windows Live was horrid. DoW we played 3-4 years, all of us ended up with legit copies and expansion packs. DoW2 one of us has it, none of us have bought the upgrades, all because we couldn't play it socially.
Shot themselves in the foot imho. If they had any sense they'd enable LAN & allow distribution of temporary free keys on the same LAN. Totally one perspective I know, but I've met other people who play games this way, as a social thing, so I can't believe I'm the only gamer lamenting the frankly idiotic battle.net type solution. I care sod all about achievements in what I see as a social game.
It's like everyone having to bring their own box of Risk to be able to play it. Dumb.
The future of profitable software is in architectures that allow you to keep a significant portion of the code on your own servers and only "sell" the client application.
You don't sell the client -- you sell the bit in the database that makes their account active. Let them have the client, for all the good it will do them. Downloading the WoW client lets you pirate WoW about as much as downloading Firefox lets you pirate Basecamp.
But yeah: welcome to the future. The game companies have heard your preferences and adjusted accordingly.
It can hinder my enjoyment of my software that I have purchased legitimately right now. Every time I have to deal with even the most minor of DRM I am annoyed. If I have to put in a disc for a game I have already installed, it makes me actually dig out that disc. Registration codes annoy me to know end, especially very long ones. I am a veteran and still work with the government, in my job I could wind up without network access for some period, so I do not even think about buying a game that requires network authentication for the single player version.
Any time an illegal, cracked version of a piece of software is superior in usability to the legitimate version, I consider that a major problem.
Everybody in the game industry knows that "cloud computing" is the future..
This may prove true in the long run, but I find it far from obvious and it certainly is not true right now.
Remember that there are people (people deployed in the military come to mind, also some rural areas even in America..) for which consistent network access, much less fast network access is a luxury they do not always have. This may change in the future, but it is going to hold true for a while still.
Also, there are some people that just do not like the idea of their software needing to check in and report back. They do not like it for privacy reasons and because they may like being able to play retro games long after they are unpopular and forgotten about by most.
Cloud computer will definitely affect gaming (already has to a degree), but I think the idea of it being "the future" for all or even most games is not obvious