Lots of simple processes can cause nearly perfect geometrical shapes to appear: bounce steel blocks on a vibrating drum for a while (and against each other) and you end up with steel balls that rival ball-bearings in roundness (but not in precision, they will be all kinds of sizes).
Wow, is that real? Do you have a link? I want to see.
It's similar to how river beds tend to round the stones that get moved around by the water. Those stones start out as sharp bits of rock.
If there's a bump (a hill) on the surface, it tends to grind out more quickly than the rest because it's jutting out and it's more exposed to pressure from the grit. If there's a hole, it remains untouched while the surface around it is being ground down. This way everything tends towards the ideal shape. By carefully doing a uniform rotation of the pieces during grinding, the resulting shape is symmetrical - spherical or flat.
Other shapes are also used in mirrors (revolution surfaces generated by a parabola, hyperbola or ellipse), but they are all basically just small corrections to a sphere (which is a revolution surface generated by a circle).
You start with very rough grit to go faster in the beginning and remove most material. Then you just use finer and finer grit as the surface becomes more and more smooth.
In the final stages you switch to polishing. It's a different process where the tool is not hard (glass) but soft (pitch), and the grit is replaced with microscopic powders (such as iron oxide or cerium oxide) which work not only through physical mechanisms but also via surface chemistry.
Also during polishing you use testing procedures which can show surface errors as small as 0.02 microns. The testing process is steering your polishing techniques; you apply corrections, or choose different polishing strokes to deal with various surface errors. Whereas grinding is mostly automatic (with a few basic checks here and there), during polishing your brain is in the loop, a lot.
The technique involves random rotation and random motion, using lapping blocks that are the same size or smaller than the mirror. The center of the mirror is the most likely to be contacted by any motion, so it is abraded more frequently and becomes the deepest point, while the edges are worn less. The distribution between "less" and "more" is spherical.
I can at least understand the process of grinding or lapping a surface flat. Here are a couple examples:
https://www.youtube.com/watch?v=jx1D0buRCOY
The minimum standard for good enough is a under a quarter wavelength in the short end of the spectrum of interest . this is because an extra quarter down plus the same quarter back up and you are a half wave out with another part of the mirror which when combined by your eye results in destructive interference of both parts of the mirror.
one last point on the final smoothness, the interplay of glass, water, pitch, metal oxide and mechanical force is imperfectly understood. crudely it may be closer to planing than grinding but that does not explain the oxide particles which are found beneath the surface of a figured mirror. another thought is the an atom in the glass is "stretched" up and snaps back into a lower energy configuration which is more atomically flat
Edit: was incorrect about what I said below. Leaving it for posterity
It's important to remember that the final surface - the one that actually reflects photons - is created chemically by releasing a gas inside a vacuum that very evenly coats the surface with reflective metal atoms. I'd wager that process fills in the ~last nanometers~ or so of imperfections. Or at least averages them out enough to not affect the optical performance.
Once you're below 20 nanometers it basically doesn't matter. The wavelength of visible light is on the order of 400 nanometers.
In a different universe where the wavelength of visible light would be comparable to, or smaller than, the size of atoms, it would be very hard to make mirrors.
Source: I make telescope mirrors.
(Although that's more because of destructive self interference than imperfections)