I collect and restore analogue oscilloscopes and even today you can still get original NOS scope tubes for many models that have ceased production 30, 40, 50, 60 years ago.
Especially considering a nice new OLED could be fashioned to look like a CRT.
1. I can choose any resolution without blurring... problem now worse with 4k screens (lots of angry posts in Stellaris forums due to UI that is hard to read in 4k and become blurry if you lower the resolution...)
2. Ridiculous response speed... playing Crypt of the Necrodancer or Super Hexagon is much, much more fun on CRT, all mistakes feel like it was purely lack of skill, instead of feeling something unfair happened. Ditto for fps... CS community in fact is hogging all CRT, the ones I knew for sale all ended in some CS player home willing to fudge settings to end with crazy refresh rate and response speed (there is even a video of a guy pulling 200+ fps by using interlaced mode!)
3. Better blacks and whites... in fact, this was the main reason, when CRTs died I also abandoned them, but all screens I had after had colour or contrast problems, I had to fiddle with settings constantly, one day my screen broke and a CRT was available nearby, when I plugged it in, I was blown away by the image quality that required only geometry settings, no endless messing with gamma, colour profiles and whatnot.
4. Not valid anymore, but until recently CRTs were much cheaper than flat panels of equivalent quality, at least on my country... but now with "new" stocks empty, used prices around rising, I even own a CRT tv that now on eBay costs more than the price it has when it was new... (this particular model is also the one used as reference for some SNES emulators CRT "filters")
In other words, you do not know how a CRT works.
Educate yerself, it's free: https://en.wikipedia.org/wiki/Cathode_ray_tube
It's more helpful to put it into perspective with other radiation sources:
https://upload.wikimedia.org/wikipedia/commons/2/20/Radiatio...
IOW, radiation dosage of using a CRT for a year comparable to ten bananas.
> CRTs can emit a small amount of X-ray radiation as a result of the electron beam's bombardment of the shadow mask/aperture grille and phosphors. The amount of radiation escaping the front of the monitor is widely considered not to be harmful. The Food and Drug Administration regulations in 21 C.F.R. 1020.10 are used to strictly limit, for instance, television receivers to 0.5 milliroentgens per hour (mR/h) (0.13 µC/(kg·h) or 36 pA/kg) at a distance of 5 cm (2 in) from any external surface; since 2007, most CRTs have emissions that fall well below this limit.
See: https://www.reddit.com/r/askscience/comments/3a2tx6/do_old_c...
Except for all the old cabinets that just won't work with it I guess.
It seems to me there's no fundamental reason that an LCD can't be designed nowadays to paint the screen almost identically to the way a CRT did it, complete with an emulation of their "flaws" (with at least a line or two of buffering to pull that off). The fact that older LCDs use an internal framebuffer and are locked to a certain refresh rate seems like an artifact of the older technology rather than a fundamental limitation. Just as G-Sync and friends can start playing with the refresh rate it seems like nothing would prevent you from designing an LCD controller that doesn't wait for an entire frame but just starts painting the NTSC or similar signal.
If I'm wrong, I eagerly await informative corrections. But bear in mind I'm aware that I'm calling for fairly significantly different supporting electronics behind the panel, that work on a fundamentally different architecture than current LCD panels. I do realize this is a non-trivial modification.
You'd have to run numbers but it's possible this is more cost-effective than trying to source all the CRT parts and/or run your own manufacturing line; this approach would involve creating custom electronics (feasible even for a startup) and then sticking them on commodity screens, which is almost certainly much cheaper than trying to make CRTs.
Edit: Apparently I have gored some sort of sacred ox or something? I'm getting downmodded for this? Really? I'm talking about deeply redesigning how LCD screens work, so your current issues with LCD screens don't apply any longer. There are some things about how LCDs work now that are historical accident, not fundamental to the technology.
If I am correct about how the LCDs could be redesigned to work, I can imagine a world where you're paying about 1ms + the actual liquid crystal latency for the display which can apparently also be in low-single-digit milliseconds, which is probably good enough even for frame-perfect fighting games, but you're still going to have a screen that is fundamentally persistent rather than a scanning flash of light. (Possibly 3 or 4 ms if you're going to do some basic CRT emulation. Such emulation wouldn't be able to do full screen distortions induced by too much brightness, but even in the CRT era that was considered a failure, not a feature. It should be able to do slight persistence and local blurring.)
Which is still several orders of magnitude slower what is needed to simulate a scanning electron beam in order to make lightguns work.