Google Pacman Code
macek.github.com
macek.github.com
Here you go. Looks like it's okay to play offline yourself or online using their hosted version.
Of course, then you get into Fair Use and private use, and a million other legal conundrums. But, yeah, not open source.
What's the logical extension to Google TV?
Yes, Google Games Console.
"it turns out" people go on facebook to play casual games often.
All Google need is to make a farmville type thingy, or make a platform on which someone else can make a farmville type thingy. Then they're in business.
killscreen creates the blind side
That way they can make sure HTML5 really IS the next Flash, i.e. so unreadable that it might as well be a proprietary format. Your source code will be safe from prying, learning (i.e. stealing) eyes.
So I pasted in the source (http://macek.github.com/google_pacman/src/js/pacman10-hp.3.j...), and tried a couple of the optimization levels. The first squeezes whitespace, the third mangles everything ("Saved 41.37% off the original size (17.94% off the gzipped size)").
But the original is pretty clean, readable source code. It even uses spaces for indentation. Clearly not the output of an optimizer. Code lines such as "g.currentDotEatingSpeed = g.levels.dotEatingFrightSpeed * 0.8;" are better than possibly-out-of-sync comments.
/I'll stop talking about things I know nothing about now...
But this one is the 'real' source. The mangled version is being served over at the now permanent URL (http://www.google.com/pacman , http://www.google.com/pacman/pacman.2.js), doing its job of saving bytes/watts.
Tsk, tsk. Browser detection instead of feature detection. ;\