What I have is an XPS 15 with a GTX 1050 with 4GB ram.
What I have is an XPS 15 with a GTX 1050 with 4GB ram.
Once you have it set up, look for "Mixed Reality Portal" in the Start menu. It will guide you through the setup, starting with a check that you have compatible hardware.
For a developer kit, I guess you follow the links to sign up at
https://blogs.windows.com/windowsexperience/2017/03/01/windo...
and pray...
Don't spend too much time on Windows holographic, as it won't become the defacto standard in AR
Create some pass-through mobile games/experiences with Vuforia or Kudan. Hand-held AR isn't that compelling IMO, but many of the lessons you learn from it will be applicable for headset AR
If anyone has recommendations for a more open stack I'm listening (own a Unity license but think it's meh-ish for AR). Most certainly would like to migrate from Vuforia since I don't want to bet on something that could just go Mataio and be gone (+licensing cost is pretty prohibitive but acceptable for my use case).
Microsoft Hololens is 3,000usd. Is there any cheaper AR headset?
Right now there aren't any cheaper AR headsets (worth buying), but there will be later this year. (and now a plug for my own startup: https://www.miralabs.io/)