Ask HN: What math do I need to learn for graphics programming?
Does anyone have a semi-comprehensive list of math concepts I should learn for low-level graphics? I'm coming from a really sparse math background, as I only took up to Calc 2 in college.
Also, any general recommendations on the best way to learn graphics would be great. I'd say I'm more interested in graphics engines and experimental graphics than I am to actually making games.
Thanks
[1] https://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/ref=sr_1_1?ie=UTF8&qid=1488396630&sr=8-1&keywords=math+for+3d+graphics