It's similar to Apple lesser RAM numbers compared to the market, yet iPhone are still smoother globally.
It's similar to Apple lesser RAM numbers compared to the market, yet iPhone are still smoother globally.
> The list of Super NES enhancement chips demonstrates the overall design plan for the Super Nintendo Entertainment System, whereby the console's hardware designers had made it easy to interface special coprocessor chips to the console. This standardized selection of chips was available to increase system performance and features for each game cartridge. As increasingly superior chips became available throughout the SNES's vintage market years, this strategy originally provided a cheaper and more versatile way of maintaining the system's market lifespan when compared to Nintendo's option of having included a much more expensive CPU or a more obsolete stock chipset.
https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_...
As far as graphical capabilities were concerned, the SNES ecosystem was definitely more powerful. By the time Sega considered the idea of extending the Genesis with the 32X it was already too late into the console lifecycle to matter and flopped (very close to the release of the Sega Saturn and 1 to 2 years before the Nintendo 64, depending on your region [NA, EU, JP]).
There was also the Sega CD but all it did is enable a library of not-games pseudo-interactive movies.
This is literally what the parent said phrased differently.
No, Nintendo didn't decide to go with underpowered hardware until the Wii. Prior to that they were certainly competing with the top tier systems.