The Wii (not Wii U but the original Wii) had all of that though. A web browser, multiple on demand services including BBC iPlayer and Netflix, an online store that allowed you to downloadable games direct to the console, etc. So it's not the case that Nintento "can't adapt for the internet age", they clearly did already. This is more a sign that Nintendo don't want the Switch to compete with living room entertainment systems nor general purpose computing tablets.
This actually makes some sense when you consider both of those markets are already saturated. eg most living rooms already have several streamable devices such as:
* other consoles (eg Xbox 360 / P3 and newer),
* XBMC/Kodi devices,
* Amazon Fire Stick and similar,
* or even just a smart TV with that stuff in built.
And who doesn't already have a smart phone and/or tablet?So instead of chasing after saturated markets that exist on the fringe of their business, Nintendo are focusing on their core market.
Chat is a function served by many, many applications and devices, of course, but it doesn't seem strange for games and system makers to provide dedicated in-game/system chat even in the face of Discord. Granted, chat is much more integral to a game than Netflix or even a web browser. But the argument isn't that the Switch "competes" on these facets, but that it's natural to use these apps before/during/after a game session. For example, after playing a game on my PS4 or Wii U, instead of switching off my system to turn on Netflix on my Smart TV, I'll just use the app on the system, because it's usually fewer steps. Admittedly, I rarely use my console browser...but that's because I usually have access to my laptop in my living room. But the Switch is meant to be a mobile device; it's not hard to imagine the situation of checking the web to look up a tip or guide while gaming. Could you pull out your phone? Sure, but again, you could argue this for any function on any system ("just use X device, which most people carry around all the time").
Again, it's not the absence of these things that are alone disconcerting. It's just that we know of these downsides -- on top of a whole bunch of other online-related things that on launch week we have no clue: Nintendo's online account system, social network, purchase transfers, etc., things that Nintendo's history has not inspired confidence about.
It seems so ill-conceived, and I can't imagine how it will work. Does in-game audio get piped to your phone? If not, what are you supposed to do? Have two sets of earbuds, one from your phone and one from the device?
Also, what's with the console's lack of an ethernet port? Everything I've seen suggests that Nintendo did not prioritize online play when designing the Switch.
modern consoles were designed seemingly to discourage single console multiplayer gaming; everything is being pushed to online. I think nintendo is smart by catering to the split screen gamers out there, since no one else seems to.
For what it's worth, the Wii U also had that too (a web browser, Netflix, Hulu, Amazon Instant Video, etc).
I get the impression that most Wii U owners didn't use it much, and mainly used the console for gaming. But it's still there, and works.
That said, it's easy to see why Nintendo's focusing on gaming: it's their core competency, nobody else in the tablet space does serious non-casual gaming well, and it would be a tremendous undertaking to make the Switch into a real iPad competitor.
Hell, this is the best sign yet that the switch will have SOME value beyond "you can play the latest Mario here"
Multipurpose portable utility computing platforms are all well and good, but in a general sense are a jack of all trades and master of none.
I prefer to read on a kindle. I prefer to type on a laptop. I prefer to watch movies on an iPad. I carry my DS in case I want to game. I also carry a DSLR in case I feel like taking photos.
I can guarantee I get more work done on my laptop on the train than the guy with his iPad, and I take better photos than the guy with his phone out. I like to think I enjoy the gaming I do on the train more than the people playing bejewelled to pass time.
I've not weighed my bag, but it usually contains:
* 6D DSLR body, 20mm f/1.4, 35mm f/1.4 85mm f/1.4. (About 4KG total of lens & camera.)
* Xiaomi Notebook Air 13" (About 1.2 KG.)
* iPad Pro 9.7.
* Kobo H2O.
* Nintendo DS.
And other sundries: A couple moleskines and pens, a leatherman, headphones, a 20k mAh USB battery pack and lightning cable.
I also got the WiiU late on a whim and it wasn't a good purchase. The switch looks like what the WiiU should have been but still seems underpowered compared to other things I can plug into my TV.
I already have a PS4. I cannot see the switch replacing it without the basics of a decent online system and access to streaming services.
While this is just a funny thing to notice, it really shows that both technical product design and fashion often depend more on a "look what we can do now!" factor than actual practicality.
Luckily, there are more and more product designers who recognize that minimalism is often the better principle to base their work on.
There were plenty consoles that came with a plethora of features but had no good games at launch - if Nintendo does it the other way around, I don't have a problem with that.
Also, if you look at it from Nintendo's perspective: If Netflix is everywhere, it certainly won't be the feature that actually sells their product.
It's the same basic problem as smart TV's. I don't care if it only adds 1$ in manufacturing costs focusing on making the best TV/console/car is much better reason to buy something than adding yet another so so entertainment features.
Even Nintendo was in on the action back then: https://i.ytimg.com/vi/kj1iVgrpX4Y/maxresdefault.jpg
It's competing against those devices though. And not just for sales, but pocket/bag space. If I'm bringing a Switch somewhere, I don't really want to carry an iPad with me too if I want to watch something on Netflix.
It's not, it's a game machine. If you want to play games take a switch, if you want to do other things then take them.
You can now bring all this information and entertainment with you and it takes up less space and weight than any 2 textbooks I used at uni and people are concerned about an extra half kilo in-case they can't make up their mind if they want to play console games or watch TV that day on the train.
Of course their phone can do all these things as well but they need the bigger screen or something.
Also, when Im playing video games and want to look up something, I would like it to be 2 clicks away and not on a different device.
I think Nintendo could just sell these as tablets that are specially good for gaming. The people who already carry around tablet will not drop theirs until the Switch supports common stuff, and they will not buy a Switch because why add another device of the same size.
Reliability especially...the drive has pretty much stopped reading any discs, even when there aren't any scratches. The console randomly stops with a fatal error. I don't really want to pay to get it fixed, since new consoles are coming out and there isn't a huge catalog for the Wii U.
A portable, dockable tablet with a built-in reliable controller? If it had a browser, I'd be surprised if people didn't specifically write some games to target it.
A browser based on current WebKit or Blink, with full hardware-accelerated support for WebGL, a fast JavaScript JIT, WebAssembly, fullscreen, joysticks, and other such standards would make a compelling platform.
Something similar to that on the Switch could eat into Virtual Console revenues.
My bet is that they felt they needed more time to figure out how to properly sandbox it to prevent homebrew/piracy-related exploits, and that it will be released as a free installable item (or packaged with an OS update) in the next few months.
1. Wii and the Wii U especially never truly lived up to their potentials. They release small minigames (Nintendo Wolrd is a good example) that were amazingly fun and utilized the dual screens, but then developers almost completely forgot about what differentiated the consoles and it became merely inconvenient to have motion controls or the dual screens.
2. They absolutely do not listen to their fans, at least Americans. I can't tell you how badly a lot of people wanted a true console Animal Crossing, and they throw a shitty board game at us. Mario Party 10 could have easily been an amazing multiplayer game with dual screens and motion controls but they watered it down to a very mediocre experience. Pokemon 3d? Heres a tekken style game. Hell, the Wii U is finally getting a Zelda game.. at the release of their new console.
3. Amiibos. Sorry I don't want DLC in the form of hard to obtain collectibles.
Don't get me wrong, some of my favorite games were brought to me by Nintendo but it is hard clutching on to these memories when they are just pumping out years worth of "almost there" titles and experiences. I would love to be proved wrong but Nintendo is certainly more focused on bottom line profits than providing a fun gaming experience.
That being said I'm looking at the switch as a vita replacement, not a home console.
I'm not a console gamer, but why would you want those things in a game console? My TV does all that already. What my TV can't do is play new Nintendo games.
If anything, I find it annoying when I buy a new device and the developers have clearly spent more than half their budget trying to (poorly) replicate functionality that's already built into every other device on my TV cabinet.
Do one thing. Do it well.
> why would you want those things in a game console?
The virtual console was huge on the Wii and Wii U
> Do one thing. Do it well.
This is a game console, not some Unix tool. The rest of the competition has demonstrated that not only can they play games, they can handle other features just as well. Unix philosophy doesn't apply to everything in life.
although, i have certainly been disappointed with nintendo's embracement of online services even within games. e.g., matchmaking and co-op features.
Netflix on devices certainly makes me use them and think of them more. I'd say half my PS4 time is spent on Netflix, which gives plenty of opportunity to pique my interest for some newly released game or service whenever it boots up.