I do still hope the best 3DS franchises will make it to the Switch and I might pick it up after price drops under the price of PS4.
I do still hope the best 3DS franchises will make it to the Switch and I might pick it up after price drops under the price of PS4.
The situation looks even more dire after reading this quote.
> ...although we’ve yet to find a battery / cable that can charge the console faster than it drains.
On the positive side, plugging a powerbank into the Switch causes the console to recharge faster than it depletes its own battery even in a stress test scenario with brightness and volume maxed. [1]
http://www.eurogamer.net/articles/digitalfoundry-2017-ninten...
I expect we'll see 5A+ power packs in the future which will handle it easily.
It charges my XPS 9350 just fine, so it should do the Switch no worries.
So what is it, other than something for people who already knew they'd buy whatever Nintendo had to offer?
The Switch is almost a Wii U. The one big difference is that the Switch doesn't allow both screens at once - by using the small screen as the console.
It is an average Nintendo TV console with the added functionality of being able to let someone else use the TV by undocking the Switch and continuing game play - just like the Wii U.
I agree with your closing point, which is why I'm so disappointed here. I love Nintendo games, but for a long time now I've despised their hardware.
The Switch, however, will be the first console I'll buy. I'm not too happy with the low specs, but it's somewhat justified by the portability. And if Nintendo does what I hope they'll do, I'll be able to play a whole bunch of older and indie games now that there's a normal controller as a default (portable Metroid Prime!?!).
Unfortunately I don't quite trust Nintendo to be sensible, so I'll have to wait and see what happens first. I'm very tempted to get a second-hand Wii U so I can play Zelda and go through my unplayed first-party back-log, though.
Both the Wii and WiiU offered pretty good controllers so you can do just that.
Gee, I remember thinking the Gamecube had pretty odd controls when it came out. The C-stick seemed like an odd compromise between the N64's C buttons and the PS 2 controller's dual analog sticks.
The problem is that everyone wants to create bold new interfaces, but few people want to refine existing ones. If you can make a breakthrough, go for it, but if not... just make iterative improvements. I'm a lot happier with how Sony and MS have gone with their controllers, by contrast.
Honestly the Switch seems like the closest thing to a classic control scheme that they've had in a while. If it had more than 3 hours battery life, and didn't seem in need of a day-0 patch, it might even be worth it.
My office is 20 feet away from the console (through two walls), and I can't use the gamepad reliably. That's hardly portable. It doesn't work anywhere in the house other than in the adjacent room.
Range on the Wii U is terrible, and the Switch is an "incremental improvement" in that regard :p
Battery life between the two is about the same, with the Switch gaining range
[1]: http://nintendotoday.com/wp-content/uploads/2012/12/slide002...
I think the Switch will allow for a new "non-binary" way of thinking about what's portable and what's a home game, and fit into our lives in a new way. I can't wait to start playing a game on the commute back home from work (which takes well under the 2.5h), and continue the same session on the big setup later when I arrive. I think it will allow me to spend more hours per week playing big titles compared to what I can spare today.
I don't like the compromises (mostly performance) made just to make it portable. That's the use case that doesn't interest me in the slightest.
I would just prefer a beefy modern console that plays fun Nintendo-ecosystem games.
It might be a little more compelling if they kept the processing in the dock and the handheld was a thin-client, requiring a home network or internet connection to stream from it. Battery life would improve at least.