No, currently monitor technology is evolving fast so GPUs at the are struggling to meet the highest interface requirements, notably 3440x1440@144Hz and 4K@60Hz (and don't even think about more frames at 4K).
I have a GTX 1070 mostly for deep learning, but I have to admit that piece of hardware was pleasing the casual gamer in me as well. It's only about 20% behind a GTX 1080 for gaming, a $500 GPU. Twice more than I had ever spent for leisure as a gamer.
Well on my 4K display, I can push most pre-2014 games to 60 fps, but that's it. After that, for most AAA games, I have to resort to 1440p + some AA. And if I was really into gaming I'd have bought an ultrawide 1440p/144Hz monitor, no doubt about it, knowing pretty well I'd need a Titan XP or at least 1080 to see these framerates on newer titles.
It's a space that's moving fast, both on the interface (monitor, VR...) and processing side (Nvidia makes a 20-30% leap each gen, kind of insane compared to Intel CPU gens for instance). We're only beginning to touch low-level APIs once again after a two-decades hiatus on the PC (DirectX being both great to make it easy to create 3D apps but at the cost of much performance/overhead, which DX12 is trying to address).
I'm jaded about CPUs, honestly Ryzen is much welcome economically but nothing to be enthused as a nerd/engineer, however GPUs and display technology is where it's at these days. Can't wait for proper AR too (HoloLens-like technology, still a few gens away from a commercially viable product).