Here, go shoot some zombies.
http://www.y8.com/games/abandoned_island
That's about as good as it gets.
Here, go shoot some zombies.
http://www.y8.com/games/abandoned_island
That's about as good as it gets.
I think future web will be better and/or can consume less power when sites have more direct control of rendering.
Emphasis on power usage -- I think they (= browser vendors) should give a lot of consideration how to enable developers to save power. Web rendering is already mainly done on GPUs anyways, but there's opportunity to push less pixels to achieve the same results as the current rendering methods. Pushing less pixels equals less power. Of course passive power savings (from developers' point of view) are also good.
WebGL must also not perceptibly increase page load times, a few milliseconds is acceptable.
If the features turn out to be useful, when reliable WebGL is ubiquitous, various javascript libraries will start to use it and number of sites using WebGL will increase rapidly.
Almost every non-trivial WebGL page I've seen shows a "Loading" message for some period of time.
Of course initialization and possible shader language, SPIR or whatever compilation will take time on top of that.
Many current WebGL apps require a lot of large data, textures, meshes and libraries. Obviously loading those will take time.
You could, in theory, do that with WebGL. Google is all fired up about "preloading" lately. This is an authoring tool problem, and if WebGL games get serious, there will probably be author-side tools for this.
Another example of people losing focus on providing actual value with the products they make.
The recently discussed Qt remote WebGL app feature is a nice example that you can do even with WebGL 1 (https://news.ycombinator.com/item?id=13744631)
Also a lot of non-game 3D customers historically have been inhouse scientific / data visualization users. I suspect many of those are already moving to WebGL & internal web apps, but you won't see them much on public web sites.
It took a good while for interesting or useful JS apps to arrive too...
We've got those super powerful processors that can be one or two orders of magnitude faster than CPUs, but their performance is mostly wasted because there is no way to do general compute on GPUs in browsers.
But even so, there are still some pretty cool things being done with WebGL: