Two-part Rubik's algorithms
nedbatchelder.com
nedbatchelder.com
When I was a speedcuber I could use three algorithms to solve a cube blindfolded after memorizing where each piece needed to go: one to flip two edges, one to rotate two corners, and one that switched two corners and two edges at the same time (T-perm for you cubers).
Then it was just 1. orient the edges and corners in a way that makes them easy to move around the cube and 2. move the pieces where they need to go.
This is a very rudimentary strategy, and there are MUCH faster ways to solve the cube, but this is all you need.
My last algorithm switched the top right and top left edge pieces (as well as two corners which I'll ignore for this explanation). So I look as the top right edge and figure out where it needed to go to be solved, let's say the front left edge. Now if I move the front left edge to the top left, do my algorithm, and move it back, those pieces will be swapped.
Here's where it gets fun: since I know what was originally the front left edge is now going to be in the top right position, I can chain this together when memorizing. So memorizing would sound like "top right goes to front left which goes to back right which goes to..."
In practice this was just me pointing to pieces and visualizing everything. Another strategy is to assign a letter to each piece and remember a string of letters. At most the length of the string will be numEdges -1 + numCorners - 1 = 18.
And then once it's translated to letters you can use more traditional memorization techniques like Roman Rooms. This is how people can solve dozens of cubes at once blindfolded (I've only done three at a time).
http://w.astro.berkeley.edu/~converse/rubiks.php?id1=basics&...
A commutator is any sequence of moves in the form of A B A' B', where A and B are sets of moves, and A' and B' are those sets of moves undone. So this example basically just restricts B to consist only of top-layer moves.
To me, it's much more satisfying than memorizing/learning existing solutions, even though I'll never be as fast as those that do leverage those solutions.
Either way, though, I'd recommend buying an inexpensive "speed cube" from Amazon, they are much less frustrating than the original design. (It doesn't bind up in the middle of a transformation.)
It showed me that intuition only goes so far, beyond a point one has to put in some serious hard work (memorize patterns/algos etc) to see how deep one can go in any field.
If you want to take the arrows very literally, you can think of the commutator as measuring the amount of curvature in the space the arrows lie in. The less of a difference the commutator makes, the less curved - with a commutator that doesn't do anything meaning the space is flat. Expressed in these terms, the two-part algorithm technique amounts to finding places in Rubik's cube algorithm space that are almost – but not quite – flat.
It really is quite accessible now with online guides and videos. I think about an hour a day for 5 days took me from never having solved a cube to being able to solve any starting configuration in a little less than 3 minutes.
If like me you ever had a cube you never beat as a kid, it is definitely worth revisiting.
I now use the cube as a meditative practice. For 1-3 minutes, nothing in the world matters with the exception of solving the cube. Doesn't work well as a meditation tool when you start doing other cubes however, like the megminx. It just becomes a frustration device.
Holy cow, you've put into words what I've been thinking and practicing. Thank you.
We do it when we're on long phone calls. It sounds like a distraction, but I find it actually helps me focus. It's just turning cubes from rote memory, paying slight attention to where things need to go. It's far less distracting than picking up the phone and firing up Twitter.
(I was 39 when I learned, FWIW. Recommended to anybody.)
If you're solving using commutators now and are looking to upgrade to a faster method in the same spirit, check out the Heise method. It's also an intuitive method (no memorization required), which starts off with block-building and finishes using commutators. I made the transition from commutator-only to Heise and am enjoying it, and I'm still very far off the speed cap for Heise. (Its creator reports averaging ~30sec: http://twistypuzzles.com/~sandy/forum/viewtopic.php?p=45076&...)
For example, if you wanted to make a 3d model you might make a bunch of little cubes each centered in their own object space and then translate them to their location in the cube. If you do that, you have to track the orientation AND location of each piece. However, if you center the entire cube at the origin and then place each piece in its place relative to that origin, all "moves" simply rotate a piece around some axis which both changes their orientation AND moves them relative to the cube center. As such, position is redundant information.
I'm not sure how relevant this is, but to me it seems to point to alternative ways of finding a solution via computer.
But this is probably very old news to people who study the cube.
[1] https://smile.amazon.com/Winning-Ways-Your-Mathematical-Play...
Fun problem; terrible assignment. I had to scaffold it so much that I was essentially giving most of the solution.