Microsoft Launching $10/month Xbox Game Pass
news.xbox.com
news.xbox.com
The Playstation 4 has PS Now (https://www.playstation.com/en-us/explore/playstationnow/), sorta. This press release throws a bit of shade:
> One of the best things about Xbox Game Pass is that you can discover and download the full titles directly on your Xbox One. That means continuous, full-fidelity gameplay without having to worry about streaming, bandwidth or connectivity issues.
People have also rolled their own solution: https://lg.io/2015/07/05/revised-and-much-faster-run-your-ow...
You're linking to articles about cloud gaming hardware services, which could be used in tandem with the above streaming services, or could be used to play games you already own.
There is the possibility to create lock-in by tying the two services together, but hopefully market forces will prevent this.
The "Netflix for games" version is here:
https://www.nvidia.com/en-us/shield/games/geforce-now/
Some explanations at the FAQ: http://www.geforce.com/geforce-now/faq
Jan 2017 Games:
Day of the Tentacle Remastered (PS4, PS Vita)
This War of Mine: The Little Ones (PS4)
The Swindle (PS4, PS3, PS Vita)
Titan Souls (PS4, PS Vita)
Azkend 2 (PS4, PS Vita)
Blazerush (PS3)
Feb 2017 Games:
LittleBigPlanet 3 (PS4)
Not a Hero (PS4)
Starwhal (PS4, PS3)
Ninja Senki DX (PS4, PS Vita)
TorqueL (PS4, PS Vita)
Anna - Extended Edition (PS3)It's certainly in both the consumer's interest (massive library of content) and the company's (revenue generated for dated content).
I worry about the implications of this, ie. exclusive content released only on certain platforms or just the lack of control over the media you're paying for (titles removed, modified, etc.)
Interesting to think about.
But (and big but) that does rental-trap those who can only afford to rent, with no surplus income to invest. And makes monopolies even more dangerous (PS: #&@+ Comcast).
1) The "digital" way - you've got access to every issue of the magazine, from the very beginning of their publication - but only for the duration of your subscription. If you quit, you're locked out.
2) The "print" way - you've got access only to those issues that were published during your subscription. If you cut off your subscription, you don't get any new issues but you can still log in with your account and see those issues that you were "subscribed" to.
(Granted, it adds complexity to people who are likely just thinking "I just want to read this month's [X] magazine, why are you making it so hard?".)
It sounds like Microsoft is doing a decent best-of-both-worlds option here - if you play it and like it, you get a discount to purchase it.
Going to?
Until the company drops things from the library, pushes an "upgrade" that changes the nature of some items, the consumer wants to modify the product in some way that the service won't allow, or the consumer wants to use it on a platform that the company doesn't want to support (but which would've been possible with the "owned" version of the product).
I have to disagree. I dislike subscriptions for several reasons, especially in an area like video games where there is replay value. (I, at least, don't re-watch tv/movies the way I re-play video games.)
A) Subscriptions give me anxiety, a feeling that I have to maximize the value I'm getting from the fixed cost. B) As a direct follow-on, it makes me feel rushed. My game play style is slow, I like adventure games. But if playing longer/slower costs more then I have pressure to hurry, rather than to enjoy. C) For casual play, I can buy a game once and enjoy it in small bursts over a long window of time. With subscriptions, I have to pay $X/mo even if I only spend an hour in a given month consuming the subscription. D) I have subscription overload. I still have cable, for a variety of reasons (including its attachment to the internet service I'd buy anyway), and Amazon Prime (mostly for the shipping). But I don't subscribe to anything else. If I did I'd feel like I need to subscribe to Netflix, and Hulu, and Spotify, and Google Music, and PS Now, and Xbox Game Pass, and .. and .. and ...
Once you’re paying a monthly fee, the games had better be complete, offering all available content as the games were meant to be played. Otherwise, it would be just another scam to seem “cheap” until you add up all the extra charges to download more.
There is the question of how this interacts with digital-only releases, but you don't see it as much there.
Also: Why is it your business to say whether somebody can sell expansion content for a game or not? Are premium services somehow immoral?
'100-150 hours or more of play' is completely meaningless. A game can be 150 hours because it's completely padded out with awful grind (i.e. WoW's widely reviled kill 10 rats formula, widely disliked formulaic Ubisoft Open World Games with repetitive side-quests), or a 5-hour experience with adjustable difficulty, optional objectives and high replayability (multiplayer!)
You simply can't judge the value of a game based on play time, no more than you can judge the quality of a piece of software by the length of its features list or the quality of a film by its running time.
I would make arguments that the quality of the experience you get out of retail games is much higher than a decade ago, due to increased budgets, better technology and general design refinement:
* Almost universally better tutorials
* More widespread access to options like control remapping and sensitivity adjustments
* Access to patches that fix obscure bugs and performance issues found after launch
* More consistent UI and narrative feedback telling you where to go in a game (so you don't get lost if you take a break)
* More consistent availability of adjustable difficulty levels and 'gimme' help in response to multiple retries
* More games that offer alternative paths and solutions
* Cloud saves
* Automated checkpointing
You can view some of these things as steps back from what you liked in (picking random examples here) Final Fantasy 7 or even Final Fantasy 12, but for the vast majority of game players (now a HUGE audience compared to a decade ago) these changes make games more accessible and are generally steps forward, despite some weak points.
I'm the sort of person who happily dumps 100+ hours into a JRPG, but I still find that things have generally moved forward. Most of the high-profile 'short' games I purchase are stellar experiences, some of them are genuinely on par with movies. Others are cheap enough that the short duration is not a weakness - I didn't spend much on Life is Strange or Firewatch but they were very memorable and delivered exactly what I paid for. If you want a big sprawling RPG those are still out there, and they're great - Witcher 3 and Final Fantasy 15 and Xenoblade X are 3 recent titles that I thought stacked up well here for a lower cost (considering inflation) than you would have paid in the past (especially if you use Amazon prime to buy games below retail!)
Similarly, I agree that patches to fix bugs are useful. Unfortunately, game companies have realized two things: (1) apparently it is now “OK” to ship games on Day 1 that ARE BROKEN, especially if you reach a certain point in the content where major breaking bugs are revealed or maps are practically empty or areas have been cut off, etc.; and of course, (2) is that companies realized updates don’t have to be just for bugs, they can be used to siphon more money out of people for the content that belonged in the game from the start.
Another example is Rocksmith. Paid DLC songs show up in the song browser in-game in the same list as songs that you already own, but when you pick them to play it takes you to a screen where you have to put in your credit card and download them. It makes it seem like the game has more songs than it actually came with out of the box.
A really egregious example is Bioshock 2, where the paid DLC is actually on the disc already. So it was created and added to the gold master, but they still charge you extra money in order to access the content that's on the disc you already paid for.
On the other hand yes subscription/rent is the way to move forward. You lease a car, you subscribe to netflix, prime, hbo, now you subscribe to gaming libraries etc at some point will happen with food if its not there yet.
Getting instant access to a large catalog of old games is mostly about replaying them. In other words, people will not be download that gem to replay it because they already got their three hours from it. Honestly though I can't think of a game that world be worth 60$ for 3 hours, but I can think of lot's of games that cost 60$ but did not hold my interest for 3 hours.
Hoo boy this burned me bad when I bought Half Life 2. It was 2004 and I had a dial-up connection, so I bought the DVD from the store instead of purchasing it from Steam. No way I could download that big of a game in any reasonable time. Well, it turns out the DVD I bought from the store was just an installer for Steam and a CD key, the game didn't actually come on the disc. So Christmas day, I'm attempting to download 5GB on 56k along with everyone else who just got the game that day.
Or maybe I'm confusing that with a pre-release encrypted file that you could download ahead of time, to save the download later. I'll have to look at my disks when I get home; I was pretty sure that they had the full data for the game on them.
I lament the decision because it means you need to manually switch out disks to play different games even though all the game data is on the hard drive.
I don't really know how quickly you can buy a second hand game for a reasonable discount, but if games people currently buy second hand appear in a subscription instead I think that means GameStop is dead since that's their main driver of profit AFAIK.
If you're new to Xbox though then this is an incredible value. Imagine a kid getting an Xbone for X-Mas and the parents spending another $120 and the kid gets effectively unlimited games for a year.
They should have just limited the amount you can change your username in a given time. But I guess free money this way.
I think this would be an great deal for $10 a month.
Chances are the best multiplayer games won't be on the game pass anyways and you'll have to pay that standard $60 regardless