Gnomoria and Rim World might be simpler games to learn. However not as deep or complex.
Gnomoria and Rim World might be simpler games to learn. However not as deep or complex.
In more development terms, to me, "incredibly hard" is embedded assembly programming (im probably not even using the right term for this) ...
The level of hard i would put DF at is "learning VIM"... which I think is apt, because 1) its a steep but rather short learning curve to get around, 2) over a while you naturally get better at navigating/commanding/etc and 3) there are plugins and "distributions" just like vim, to make it easier for a beginner, etc.
Now that I write this out, im thinking VIM is the perfect analog for DF :)
[NOTE] I'm a DF n00b. I have less than 5 hours playing. I'd say it took me about 30 minutes to "get it" though, and now I'm actually playing what I would consider "normally"
=)
Any number of DF players who are also UI designers (hey, there have gotta be a lot of 'em) could propose a dozen minor interface changes that would make DF feel more consistent, and easier to learn without even changing any of the mechanics of the game. You couldn't say that about vim. (Or, if you could, I'd love to hear your interface change proposals for vim!)
I'm a ten year veteran, and have helped many other "hardcore" gamers to get into it, but none of them have stuck with it, citing difficulty. It's a shame, as it has more to give than any other game.
The only thing I am saying is that the usability is complex with respect to what I am used to, in games.
It reminds me of using flight simulators. Many instruments and controls that you need to learn and understand.
I suppose there could be an argument for taking adventurer mode and making it more like a MUD but I'm not really an AM person.