Playing with Toys While People Are Dying
medium.com
medium.com
[1]: http://www.forbes.com/sites/erikkain/2012/04/19/as-video-gam...
In the 90's, the crime was even given the label "The Crack Wars". It was anywhere from 2 to 5 times higher than it is today depending on where you lived.
Fast forward to today and the drug of choice is different. It's marijuana, which I don't believe is an "upper". Whereas crack was an "upper".
So a lot of factors go into it. Trayvon Martin, for instance, most likely lived in a cleaner environment with respect to lead...
was definitely high on pot...
but was trolling for snacks and probably on his way home to finish playing some video game.
There are a LOT of Trayvon Martins out there. So all those factors, and more, have lead to a lower VIOLENT crime rate overall.
Games are, as the article puts it, frivolous toys, and the second-by-second stock market is a zero sum game casino. (Buying stocks is emphatically not investing in a company, except tangentially. It is principally a speculation on the price of an asset, and no money actually goes to the company when you buy stock through a broker).
In fact, they both do have some economic outputs, although their value is quite hard to measure:
Games are entertainment. They provide escapism and fun when we are bored or sad. This improves our wellbeing.
The stock market's output is difficult to see, but it is there: they compute the value of stock. Why we need to know the value of stock to such fine resolution in time, I do not know. But we're spending all those quants' brains finding it.
Does it?
I think sheer boredom improves our well-being.
As usual "What doesn't kill you makes you tougher". Escapism and fun leaves you vulnerable to the brutal real-world.
If it's fun, it's most likely already illegal.
Some of the better minecraft mods require some exercising of your 3-d design abilities and budgeting skills and navigation of dependency trees. There is a certain lower cognitive limit to make a cobbleworks in modded minecraft and above that there's a lot of engineering going to time/space tradeoffs and energy budgets and various design criteria. Not to mention making it look nice and troubleshoot-able.
There are also secondary effects such as you can make a great pile of economic activity by shoving kids thru schools to give them skills that are not economically useful in general or if you have X economically useful job slots opening per year you can make twice the tuition revenue by graduating 2X the number of kids and blaming the individual for individual failings when the macro effect of 2x supply impacts 1x demand. Or the school produces grads ignoring the effects of ageism, racism, sexism, but the employers are certainly under no illusion they need to be as color blind as the schools. Then when the only work they can find is as baristas or maybe nothing at all, perhaps a lively home life as a minecraft player will tranquilize them to the point of society lasting a little longer, squeezing blood out of a couple more rocks, getting that national aggregate student loan debt to a higher score than ever, before the great reboot that rights all wrongs.
Never trust the well-being of anyone that can't be bored. They are broken people.
Actually, there might be some truth in that.
The bigger benefit of the stock market is that it provides liquidity, which is one of the major appeals of owning listed stock - that you can liquidate it quickly/easily/cheaply.
The benefit you mentioned - pricing stock - enables companies to issue new stock at a fair market valuation. But that's secondary to letting people buy/sell stock easily.
Which improves productivity.
https://en.m.wikipedia.org/wiki/Gross_National_Happiness
As an result of this the economist Med Jones later developed the concept into what's called GNW, Gross National Well Being
https://en.m.wikipedia.org/wiki/Gross_National_Well-being
However such measurements are rarely used and the concept have been subject for criticism even within Buthan. To the best of my knowledge Buthan is still the closest we've come to maximizing well-being nor have I heard of more effective and successful attempts.
If anyone have firsthand experience of the subject I'd love to hear your thoughts.
Slightly related: My favorite part was when he interviewed the leader of the opposition party. "It didn't become clear what policies he's actually opposing." :)
Writing novels while people are dying
Making movies while people are dying
Growing plants while people are dying
Going on road trips to Mexico while people are dying
Making tea and donuts while people are dying
...
What?
Fyi for readers who might get the wrong impression about the article based on grabcocque's criticism: The author is actually explaining why he continues to play with video games even though people are dying. It's a long essay (4500 words) and it takes Paul Kilduff-Taylor a while to build up to his justifications of pursuing the activities he finds meaningful even though people are suffering in the world.
Cursing future generations with death by giving birth to your children. You monster.
I never asked for this.
And yes, my vision is augmented.
Close this page, you heartless bastard. Go save African children* NOW!
* Or whatever the current trendy humanitarian tragedy is, I can't keep track.
Sure, we can do more to help the world. But if we're unable to live ourselves we can't do sh*t.
There come video games and other drugs helping us turning our consciousness off, at least for a couple of hours.
What is the point here?
He sounds like he's thought a lot about what he's writing about, but it seemed like he sometimes spent several paragraphs speaking from the opposite perspective of his own, in a way that was a bit jarring.
Interestingly you can make a good comparison between "competitive like collectors" on social media and gaming.
Our lifestyle is not sustainable and we haven't figured out a solution yet. Maybe electronic entertainment helps mitigating the sustainability problem.
> Working in games has given me so much, and I know that’s true of many others as well. I can’t wait to help finish and release Tokyo 42 with the brilliant duo at SMAC Games: it’s such a vibrant thing that I can see it causing a big stir. I’m looking forward to getting stuck into Frozen Synapse 2 and assisting Ian in fulfilling his vision for it, then moving on to a new creative collaboration we’ve started to discuss. Games allow me to use all of my slightly weird collection of half-abilities at once: I don’t think anything else would do that. They’re a way that I can work on things which really exist, which don’t just evaporate into the air.
(although he may feel some have more utility than others.)
With my gamer hat on I want to comment on the eye-catching section with all the negative reviews of modern non-games.
The author is being passive aggressive about it but I think it's safe to assume he's upset that people who buy games expect to receive games for the money they pay. This is good advice for any product: deliver on what the product promises. If you sell a car with comfortable seats but no engine maybe what you should've made was a novelty sofa instead. The fault is with your product not with the "stupid consumer" who doesn't appreciate the super comfy seats. I'm sorry I'm making this obvious point but somehow the author managed to miss it.
The best hope to fix it is to move to computer simulation so games developers may be our saviours.
That is, they are manual research aids packaged as games; playing them fills a genuine need.
> Ah, no, no, no. But, Dennis, look. "Plutonium smuggled into Syria."
> That's gonna change my life drastically.
> That's gonna change everyone's lives!
> No one can go to Syria anymore for vacation!
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Life's too short and my monkeysphere is too small to worry about people have way around the world.
The dialogue appears to be from 2007, just four years later the USA started getting involved and taking sides in the Syrian civil war.