VR social productivity app Bigscreen raises $3M with Andreessen Horowitz
techcrunch.com
techcrunch.com
Hope they can put the investment to good use. I'm definitely not opposed to paying them when the final version is released.
Not to say we don't do that already, but the gradual degradation of reality is truly quite interesting.
From my experience using the Oculus dev kit 2 there was too much of a "screen door" effect and it was hard to read text on a virtual monitor vs reading text on a real life monitor. It wasn't practical to use a virtual monitor to say, write code or surf the web.
But resolution will only get better! At that point will things get fun and I can see people eschewing monitors for VR "monitors".
I've enjoyed using Bigscreen for watching videos and movies, checking a couple headlines, and for vr-chatting with friends. I hope the headset's resolution is better in the future so that I can do more activities while in it, but as it is is pretty cool.
Here is a demo video: https://youtu.be/-CFOGDBFKrk
And are couches and living room environments a skeumorphobic ornament to help the transition to VR?
Medium https://www.oculus.com/medium/
Tilt Brush https://www.tiltbrush.com/
Quill https://www.oculus.com/experiences/rift/1118609381580656/
MARUI https://www.marui-plugin.com/
Simplex http://www.gradientspace.com/simplexvr/
Gravity Sketch https://www.gravitysketch.com/
Unity EditorVR https://blogs.unity3d.com/2016/12/15/editorvr-experimental-b...
Unreal Engine VR Editor https://docs.unrealengine.com/latest/INT/Engine/Editor/VR/
Modbox http://store.steampowered.com/app/414120/
Mindshow http://mindshow.com/
and my own tool Sketchbox http://sketchboxvr.com
So far it seems like the traditional CAD players (Autodesk, Dassault, Adobe) are focused on using VR for visualization, rather than creation.
Bigscreen is instead about the other 99% content that's completely 2D. I wrote a blog post[1] about our founding mission and one example in there is Microsoft Word. Even in VR/AR, the words won't be flying around you in 3D space. Movies and videogames won't disappear and be replaced by 360 and VR games anytime soon.
The question that Bigscreen is tackling is instead: how can VR/AR improve our 2D computing experience?
[1]: https://blog.bigscreenvr.com/3-million-financing-round-led-b...
You can see your entire desktop on floating virtual screens, which enables you to use your any desktop app (including but not limited to your web browser).