With Snap’s IPO, Los Angeles Prepares to Embrace New Tech Millionaires
nytimes.com
nytimes.com
I honestly suspect not too many. A majority of the money that people will earn will just offset the difference in salary between Snap and larger more established companies that give out liquid RSUs - like Google. Plus Snap significantly backweights their equity. So the people who can cash out on all of their equity are a small percentage of the 2k employees (since it's still such a young company) and most employees probably haven't vested the full 4 years.
Still, the IPO will have an impact on the local economy - but probably not as much as is being purported.
Maybe someone with more experience in large financial liquidity events like this can chime in?
I saw GitHub’s valuation move from sub-$10M to more than $2B; beyond that, GitHub is turning a decade old this year. Traditionally, this would be a great point where lots of little companies get spun off from this created wealth, and employees and former employees would be able to help with that.
In reality, I can probably count on one hand the number of people from GitHub who are in a financial position to become true angels. This is far from a problem unique to GitHub; the entire industry is concentrating its cash in a select few.
https://zachholman.com/posts/slow-exits
HN discussion: https://news.ycombinator.com/item?id=13655855
Snap is not a slow exit. It may or may not produce a bunch of millionaires but it's definitely not what Holman was complaining about. In fact he would probably praise them for going public ASAP, like the old days.
>"A majority of the money that people will earn will just offset the difference in salary between Snap and larger more established companies that give out liquid RSUs - like Google."
I agree with you though, its not even just the full 4 year vesting schedule either because there's usually a 1 year cliff before the 1st year of vesting begins. And then of course for worker bees there's a 6 month lockup period where they can't sell while the fat cats are getting rich by selling on the day it opens.
If someone is good enough to get a $1mm stock option package at Snap, then if you divide that by the 4 years that it takes to vest, the difference between taking a job at Snap and pulling in a big Google compensation package isn't too far off.
$1mm/4 = $250k per year - $Tax = something that RSUs at Google could have accomplished with far less risk.
The real life changing amounts of money are going to very few people in the org.
How many people out of the 2000 have 0.02% of the company after its dilution? Maybe 150--200?
A 20B+ exit (assuming that's where it ends up) is a pretty phenomenal success. That's 2 million bucks (well above your target) per basis point. A pretty huge chunk of the org in traditionally highly compensated roles (product, design engineering, and kind of management roll, etc) will do very well.
You are underestimating how big of a success this is (again assuming that the IPO goes well) for Snapchat stockholders.
Also, again, my understanding is that Snap had very clean financing rounds so this isn't a big concern here to begin with.
Evan and Rob took some money off the table in earlier rounds I believe.
Why has no community adequately planned for this sort of tech boom? Looks like the tragedy of the Bay Area housing crisis is going to replay itself, again and again. Seattle and Austin have already faced similar challenges.
What community would spend time preparing for someone, literally overnight, to have more wealth and leverage than your entire community as a whole?
I think current renters have reasons to want price pressure to stay down as much as new ones.
This IPO is going to wipe out the unicorn bubble. The valuations for this company are utterly delusional.
It's being pumped on all the investment forums by people who seem to honestly believe that the embarrassingly dorky Spectacles are going to be the next iPhone, even though investors seem to be the only people who have even heard of the thing.
This IPO is going to tank.
Why do you think it's overvalued? And pets.com was in a fundamentally different situation. So fundamentally different that you might as well compare it to Enron.
I think that you are overestimating the speed at which the stock market corrects itself esp when it comes to tech. Look at Twitter. It's technically dying but it wasn't a fast death.
And therein lies a wildly inept understanding of Snapchat that is so common among people outside of its main demographic.
It's something I've always wondered about with the movie industry and it obviously seems to be the groupthink across the board about young kids.
If an advertiser can reach you during that time and convince you to change behaviors, they've locked in a lifetime pattern. Pretty much everyone, for all but the few things they care about, once they form a habit, will continue on that habit until some event is big enough to jolt them out of it. Once you've decided what kind of cereal you eat and shoes you wear and car you buy, it's exceedingly hard for advertisers to reach you and change your mind.
That's why 18-35 is such an important demo for advertisers.
Yes, but this new way requires the target to physically engage with the ad. The sponsored filters allow quite a bit of personalization, which seems to be something young people want more of. Not really a heavy Snapchat user, but I think it's helpful to think of them as an advertising platform instead of a disappearing photo company.
I do, however, share your "who cares" gut reaction to all of this.
I'm a fan.
Instagram users sparsely update and check their feeds. Snapchat is much more rapid, and users tend to post much more content though out the day.
Well isn't that a problem if people outside of its main demographic with "wildly inept understanding" of the company might be the same people you hope to sell shares to? The kids aren't the ones that will be buying the stock.
Though I bet the fact that so many financial types love Twitter could be resulting in Twitter getting more love than it should on the markets (even now), I don't think the inverse happens.
I'm somewhat reminded of when Drew Houston launched Dropbox and showed it to HN. https://news.ycombinator.com/item?id=8863 The comments are somewhat dismissive.
If we compare Snap to Ford (bear with me), we're looking at 40% the market cap (20bil vs 50bil) and .3% the revenues (400mil vs. 150bil).
Snap is definitely a valuable company with a lot of future prospects, but is it worth 20bil? Tech companies are extremely young animals and their valuations have yet to reach the accuracy of more established industries. This looks like a classic case of FOMA from investors.
The correction, in theory, should be faster this time around as we've already gained insights from Twitter.
Pets.com was insanity. It IPOed 15 months after it was founded and had no fundamentals of any kind. Snap is 6 years old and has hundreds of millions of retained users.
From the wikipedia page for Pets.com:
Despite its success in building brand recognition, it was uncertain whether a substantial market niche existed for Pets.com.[5] No independent market research preceded the launch of Pets.com.[5] During its first fiscal year (February to September 1999) Pets.com earned revenues of $619,000, yet spent $11.8 million on advertising.[5] Pets.com lacked a workable business plan and lost money on nearly every sale because, even before the cost of advertising, it was selling merchandise for approximately one-third the price it paid to obtain the products.[5]
> Snap is 6 years old and has hundreds of millions of users.
When you say fundamentals, that usually goes hand in hand with a business model that will promote profitability, which Snap has been unable to prove.
EDIT: They incurred a net loss of $514.6 million ending 2016. That is not a sound business.
For comparison, that's 5x the size of Valve, and around 2x the size of Riot Games. Snapchat is doing nowhere near the amount of work being done at either Valve or Riot, as far as I can tell at least. So is this just a case of "growing because we have money", or is there in fact a legitimate reason behind such a large workforce?
On top of their games, they have Steam, which I'd argue is more complex to scale than a "social media messaging pipeline".
But a typical game in LoL is nothing like typical Snapchat usage. Games are live and constantly changing, and therefore require complex state management, synchronization between the participating clients and the server, as well as low latency game updates.
As for Valve, the ~300 employees maintain three entire AAA video games, each with their own online communities and supporting backend infrastructure. Valve also controls the largest online game marketplace in the world with around 70 million active users AFAIK. Oh, and since you brought AR up, Valve is a pioneer of room-scale VR technology, and actually has a device on sale in the real world.
Both Valve and Snapchat are software companies. Both companies hire from approximately the same talent pool. Most of the people they hire end up writing software, which consists of a frontend and a backend. In the case of Valve, the frontend is a game or the Steam store, while the backend is the infrastructure to support the game/store (servers, databases, etc.). As for Snap, the frontend is the website/apps (Android, iOS, etc.), while the backend consists of servers, databases, etc., just like Valve.
Yes, the companies deliver different products, and they definitely may have many differences, but the core is the same in both cases: providing a software-based platform to users. In addition, both companies likely face the same challenges when it comes to scaling, given the similarities in their backends. That's why I think it's fair to compare the two.
Also, I don't think the comparison to Riot, Valve or any other game developer is useful. I am sure Snap is tackling plenty of knotty technical challenges, not the least of which is their forthcoming Spectacles. Also increased complexity != increase in headcount. If I had to guess, I would surmise that Snap employs a lot of people in ad sales and far more in customer service/messaging than any developer.
Why not, exactly? Unless you are saying that Valve/Riot employs smarter people than Snap, I can't see really why a less complex product requires more people to develop and/or maintain it.
> If I had to guess, I would surmise that Snap employs a lot of people in ad sales and far more in customer service/messaging than any developer.
Advertising would definitely be a source of overhead, but customer service? Does Snap even have a support line? And why do you assume that services like Steam or LoL don't also require customer service?