> Before Atari's incorporation, Bushnell considered various terms from the game go, eventually choosing atari, referencing a position in the game when a group of stones is imminently in danger of being taken by one's opponent.
> Before Atari's incorporation, Bushnell considered various terms from the game go, eventually choosing atari, referencing a position in the game when a group of stones is imminently in danger of being taken by one's opponent.
I think 八つ当たり might derive from the same idea as 八方 which means "every direction" even though it's literally "eight directions". I'm guessing the idea is that you're hitting things all over the place, even if it's not a suitable target.
EDIT: oh, I forgot to add that 八つ当たり is very common, so you definitely should look out for it to get an idea of how and when to use it.
Actually it seems like this is just a coincidence though (and it wasn't supposed to represent a mountain either):
> Opperman designed it with two things in mind: the first was that the overall silhouette was to look like the letter A, matching that of the company, while the second was that its three "prongs" were based on Atari's first hit game, Pong.
https://upload.wikimedia.org/wikipedia/commons/a/a4/Atari.pn...
(imagine it upside down)