Don't DevKits have extra ports for you to connect to the machine?
I believe the Xbox One devkits are just production units with different key material (which prevents commercial titles from running, and allows developer-signed bits to run). Theoretically any Xbox One is a devkit, with the right software provisioning.
Most release games run up to 5mb(or less) to the system memory limits so you can't turn on debugging and waiting for LTCG builds which can take 30mins+.
The problem is likely just that it becomes easier to install third party software if there is some kind of Dev mode inside retail units...but Nintendo's locked down hardware gets jailbroken anyways so I don't see the point in hiding it.