Process: Aesthetic Engine 2 – An art project in ClojureScript
brutalism.rs
brutalism.rs
"I have chosen an obscure toolchain which lulled me with its elegance and iteration speed, while the actual runtime performance and capabilities suffered."
This always seems to be the faustian bargain, when going into the deep deep world of graphics programming and generative art. Not that these tradeoffs are unique, far from it, but it is exquisitely obvious and painful in this discipline. I commend the effort.
But more than that (and this is mainly the reason I'm writing these things), I'd like to raise awareness of the process of creating meaningful procedural art. I'm seeing lots of people visualizing very simple mathematical transformations and settling there, which is a shame really. Maybe because the discipline is so technically demanding, I'm not sure.