Some relevant quotes:
“It was a result of not having all the technological support we needed to make the game viable on Mac systems.” says Kaplan, referring to Apple’s policies with OSX. “We have a real love and dedication for Mac players, they’ve been extremely loyal to us and we love giving them Blizzard games.
“But when dealing with the PC, the Xbox One and the PS4 - all of which are extremely welcoming to the technological needs to run a next-generation shooter - in a lot of ways we felt left behind, that we weren’t given the support we needed to make a great product on the Mac.”
What part of that is "leverage to get their way"?
The post explicitly states that they don't expect the WebKit syntax to be the accepted syntax; it is merely one implementation that can help inform the discussions.
If you want to vent your rage about 3D graphics on the mac go file a radar.
OSX support for OpenGL is several versions behind, with low performance and you definitely are not going to write AZDO OpenGL code there.
Hedging almost-baseless assertions about verifiable facts by calling them opinions does little to hide the fact that you can't prove this and know you can't. IMHO, Macs are still very popular with developers, and the reason hasn't changed: a great GUI and a *nix command line. I personally would use Linux before Windows though because I hate both the Windows GUI and the Windows command line but I only hate the Linux GUI and could probably adjust to xmonad quickly and possibly even gain productivity. Granted I suppose I could use "Bash on Ubuntu on Windows" if I absolutely had to, however I think that name itself is an adequate synecdoche for my issues with the OS as a whole.
For what it's worth I feel pretty well supported as a Rust and Haskell developer in the Mac ecosystem, and Microsoft will have to do a lot better than give me bash to make me switch. It is a necessary but not sufficient condition for my computer usage ;)
Not all developers care about it.