The Met Makes 375k Images Available for Free
nytimes.com
nytimes.com
Some other CC0 art/photo websites I've used a lot lately:
When it comes to Unsplash I feel a bit skeptical[6]. I don't share every sentiment expressed in that post, but essentially I think they've stripped away many of the pros that made it a win/win for both photographers and users. I would much recommend trying to establish Wikimedia Commons as a platform. At least it offers a license with attribution as an option for their contributors.
[1] https://www.loc.gov/pictures/
[2] http://www.europeana.eu/portal/en
[3] https://www.flickr.com/commons
[4] https://commons.wikimedia.org/
[5] https://www.flickr.com/creativecommons/
[6] https://medium.com/@TailsOfWonders/why-unsplash-hurts-photog...
https://archive.org/details/Actually
https://archive.org/details/myfreedownloads.info
Thanks in advance for listening!
[0] https://en.wikipedia.org/wiki/International_Image_Interopera...
I can see Van Gogh like this one http://images.metmuseum.org/CRDImages/ep/original/DT1567.jpg in such detail, without having to go to the museum.
With my degrading eye sights, this might even be better than going to museum.
I think the reproductions were for sale, but they were pretty expensive (~$25K???).
Hackaday did a story on it in 2013: http://hackaday.com/2013/09/24/priceless-paintings-scanned-a...
If you stand as close as you can to a Rothko (with your knees practically touching the velvet rope barrier), and stare for a while it just completely envelopes your eyes. The colors take over your entire field of vision and you can really get lost in them, and just "feel" the painting. You can't really do that otherwise without someone asking you to please move. The Pollocks were my favorite, but it's all incredible. It definitely became my favorite type of visual art after that and I will always visit the Met and MoMa when in town.
Edit: Unfortunately, seems like none of those are public domain, so only low resolution images are available.
Rothko's works are often installed in "environments" like at Tate Modern or in Houston. Many people can experience them at the same time and there's not much to be gained from closing in to six inch viewing distance. They're works of the movie age.
On the other hand, the situation with a Durer print or some other delicate miniature image is really helped by digital distribution. For 3D artifacts, being able to orbit them in a viewer is another good thing that we'll probably see more of. Lightfields, even.
Rothko is an interesting case for digital reproduction because his work is all about aura and atmosphere but, technically, his work is not exactly impossible to fake. Is his work really spiritual or maybe a bit bogus, for that reason of being grandiose and imposing yet also "easy"?
Best argument, I think, in favour of Rothko and the like is the idea that "what's difficult is not to make something, but to put oneself in a state conducive to making." (Brancusi)
How different complex, technical software engineering is to the simplicity of even the most elaborate painting/sculpture...
I disagree; simply, "nothing compares to the real thing". But I can't have the real thing right here, so a large hi-def monitor is better than nothing.
EDIT: If I sell a 40" monitor displaying a high-res Van Gogh - will the price compare to the real thing? (Sorry, couldn't resist.)
http://www.metmuseum.org/art/collection/search/436535?sortBy...
Instagram has been absolutely great for understanding art as its happening right now. There are so many curators out there that'll help you "get" it.
A few favorites:
https://www.instagram.com/aureta
https://www.instagram.com/diaartfoundation
https://www.instagram.com/avant.arte
https://www.instagram.com/booooooom
https://www.instagram.com/larryhofmann
https://www.instagram.com/ignant
https://www.instagram.com/charlottedicarcaci
https://www.instagram.com/delpozo
(and follow the people they follow as well to get the complete picture)
If you understand why they do art now, you will understand why they did it 500 years ago.
(All IMHO, and sorry if it states things you already know:) I 'get' art, and I'll say that 'getting' art is a misunderstood, over-emphasized concept. Find works that move you, that challenge your perspective. Who cares what everyone else thinks or likes? Find your art. Art is in the eye of the beholder; don't worry too much about the artist's intentions - they lost that control once they put it on paper - what does it mean to you, as it is right there at that moment? Art isn't some secret code that needs decoding; it is what it is, to you. Just to get your mind working on it; here are some questions to ask yourself and tips:
* How does it make you feel? To really grasp art, bring the emotional part of you to bear - it's more far effective than the rational side in this regard. Then try to articulate it (which ties in the rational side). If I can't seem to get traction then I just think 'how do I feel?' - not even how does the object in front of me make me feel, but just 'how am I feeling?' - and often, presto, everything comes into focus.
* Unlike real life, nothing in a work of art is accidental or gratuitous (unless it's intentionally that way!). Why is that red line there? What would a different red look like? A much thicker line? A less opaque one? Rotated 90 degrees? Or, why is it set on a sunny afternoon? What if it was cloudy? Nighttime? Moonlight and stars?
* Often the most powerful question: What are the assumptions behind image in front of you? What didn't they paint (or sculpt, etc.)? If it's a Renior of nudes by a stream, the painting assumes there is beauty in pink flesh, in nature, a relationship between those two things, and it assumes there is no shame in it, no danger, but something positive.
If a work of art makes me uncomfortable, that's a great starting point - what is making me uncomfortable? It's just an object; it can't do me any harm or do anything at all. Often the works that make me most uncomfortable at first - the ones I hate - are the ones that I love the most in the long run. The ones that bore me are the worst.
Reading a book on art history can help you understand a lot of the context behind and specific images in the art (X was a big issue at the time, or image Y represented something in that culture), but IMHO it is much more valuable to read later, to learn something that enhances your burgeoning art appreciation rather than to learn about something you aren't familiar with in the first place. Just find what you love.
What is the artist trying to say?
Have they said it well?
Was it worth saying?
These are of course highly subjective. Your answers may be very different from those of others and even from the artist themselves. And that's fine.
These questions can also springboard your curiosity if you allow it. What was the artist trying to say? How can I tell? What can I read to help understand the context within which the artist was working? This can be a lovely, deep, rich contemplation if you choose. You can set your own pace, and decide when you have had your fill.
An economist once argued that it would be worthwhile for museums to sell the bottom 1% of their collections (stuff that's destined to moulder in the archives and would never be displayed anyway) and set up trusts that would fund free admission. Then, people would feel freer to visit for just an hour and enjoy small tastes of art more frequently.
(Unfortunately, selling anything is taboo in the world of art museums. This plan "can't" happen.)
http://www.econtalk.org/archives/2015/05/michael_ohare_o.htm...
Strongly recommend getting memberships to your local museums!
Had this setup for a couple of years, and watched lots of beautiful paintings. My purpose was to submerge my visual perception into art for a long time and just let my artistic perception develop organically.
the images are stored locally, you have some mapping from filename to title, and you create new images with watermarks using ImageMagick in a bash script
or the images are hosted online, and you write a small C/Python/whatever code that gets the URLs and associated titles from the host, and then uses Imlib2 (maybe with some wrapper) to display the images with titles rendered as text composited on top
http://metmuseum.org/api/collection/collectionlisting?offset...
and increase 'offset' by 100. The JSON output contains image URLs. The total number of results is 441048, so finding another endpoint that doesn't enforce a limit of 100 on the 'perPage' argument would be great.
---
EDIT: thanks to spitfare, I updated the perPage argument to 100. The site doesn't allow larger values, but that's definitely a great start! (about 4k requests to get everything)
The repo doesn't include the images, which is understandable; however, the CSV file doesn't even include links to the images.
This Perl script should get most of the images (but it would probably be better to save them in the original sub-directories):
use strict;
use warnings;
use LWP::Simple;
use JSON qw(from_json);
my $url = "http://metmuseum.org/api/collection/collectionlisting?offset=";
my $args = "&pageSize=0&perPage=100&sortBy=Relevance&sortOrder=asc";
my $offset = 0;
while ($offset < 5000) {
my $decoded = from_json(get($url.$offset.$args));
$offset = $offset + 100;
my @results = @{ $decoded->{'results'} };
foreach my $i ( @results ) {
my $filename = $i->{"largeImage"};
my $title = $i->{"title"};
print "Status: ".getstore("http://images.metmuseum.org/CRDImages/".$filename,$title.".jpg")." ".$filename. "\n";
}
}I'm particularly interested in the paintings for use as wallpapers, but there are lots of printed materials dating back to the 17th century (and probably earlier).
A lot of people are confused about the licensing of museum images and why it's news that a major museum is releasing them CC0 when they're already public domain. I see some good thoughts here--e.g., absolutely there is a difference between 2D and 3D images (an image of a 3D work might have sufficient additional creativity involved to support a separate copyright), and yes, the Bridgeman decision is a thing. But Museums have a lot more to worry about than that. E.g., there are a lot of orphan works. More importantly, there are important people they want to be careful not to offend, whether living artists, their estates, their representatives, or potential donors. In my experience, all of those groups except artists tend to be more conservative about sharing than the staff at most museums.
This is not to say that any of that trumps the law. But Bridgeman was one weird case in one weird situation and it hasn't been tested in a museum setting. What we're talking about is not whether you can legally use the image as you like, but whether the museum will willingly show you the image. By 2011, the tide had turned and it was not going to be long before most/all major collections saw sharing as more valuable than hoarding. But in 2009 that wasn't the case.
Originality is a critical element of being able to assert copyright in a derivative work. To the extent that these are exact reproductions, they have no element of originality and the museum's assertions of license are invalid.
The story here is that you get an "official" public domain image from the museum itself, which will presumably be of technically high quality - appropriate lighting, correct focus, high res, camera plane exactly parallel to the work, camera on a tripod, etc. as opposed to the widely varying quality of the images you find on the web now - while some are technically fine, others are shot by a museum visitor with shaky hands, scanned from a photo book, etc.
You can now also find these images from a reputable, central source rather than scattered across a slew of ad farms.
When, in the past, good-hearted souls have scraped museum websites to construct larger images (e.g., from the old-fashioned zooming tools that only showed part of the image at a time), the museums in question stopped short of pursuing it in court for fear of just what you say. So it has not been tested (even though most thoughtful people agree with you about what would likely happen).
The Met has had (most of; maybe almost all) these images online since 2011. The licensing was unclear then--there was a hard to read, existing T&C that was more or less NC-BY-SA. Or maybe it was "no derivatives," I'm not sure. But getting the images out (hard but straightforward) without dealing with changing the license (hard and complicated) served basically 100% of the people without putting the Met at any risk.
This is now the third time in six years the Met has gotten a lot of news out of the "release" of these images. One could argue that this is not a big step, but if, in going CC0 it means they can release more images, that's a good thing. I haven't seen any report that the number of images has changed, actually. However, it does sound like they're not claiming copyright on 2D representations of 3D works in the public domain, which they certainly could do.
I find it awesome.
Am I missing something, or is this not true. The pics I've seen are under 100KB.
The article says:
> Enabled by the Museum's move to open access, we also announced today a series of major new partnerships—with Creative Commons, the Wikimedia community, Artstor . . . We'll be blogging about these partnerships in the coming weeks . . .
I suppose releasing pictures into the public domain doesn't lend itself to "major new partnerships." ;).
[0] not that anybody's ever used it!
It is possible that the Met has licensed some|many|all of the images from their authors. If so, then I would not be surprised if the terms of such licenses are grounded in copyright and while the licenses may grant very permissive usage and relicensing rights, the licensing rights are unlikely to have provisions allowing the Met to terminate the author's rights on behalf of the author as would be required to place a work in the public domain.
Creative Commons exists to avoid some complexities that come with placing work in the public domain when copyright would otherwise obtain.
But again IANAL.
CC0 is just to tool to allow you to declare something in the public domain on world-wide basis that meets the standards of as many jurisdictions as possible and matches the expectations of most in the western world of what public domain entails.
If you just add a header to your software saying "I release this work to the public domain." You probably actually didn't.
By default copyright grants you five rights which I think last until 75 years after you die (90 for contract work if I remember correctly) [1].
- The right to reproduce the copyrighted work
- The right to prepare derivative works based upon the work
- The right to distribute copies of the work to the public
- The right to perform the copyrighted work publicly
- The right to display the copyrighted work publicly
I think the creative commons license exists to give explicit perpetual and irrevocable access to these five rights - public domain is work where the copyright has expired or was done by a public organization like the government. It's my understanding loosely saying 'I release this as public domain' doesn't give as much of a guarantee since it's not possible to give up your copyright that way - you could later argue you thought public domain meant something different.
It didn't used to be this way in the US. Copyright was retroactively extended and made default (you used to have to register to get its protection). It was originally intended to 'promote the progress of science and useful arts' with limited time monopolies as the means to do so for the public benefit. It was meant as a incentive to create - the retroactive extension doesn't follow in this context since work that already exists didn't need incentive to be created. You could also argue that it's unlikely you'd need the rights after you're dead. Today it hurts the public more than it helps.
1. there is arguably a chilling effect if you make up your own license. I don't know how much that applies in this case, but look at how json is being removed from Debian and has been banned from Fedora for the undefinable phrasing in its license. this leads me to
2. just because it has not been tested doesn't mean it isn't a good idea; I am not aware of anyone who has been killed by a PC falling on their head, but if I were to attempt mounting a PC on my ceiling, I would seek help rather than cobbling something I just made up. even better, if there are plans on the internet that tens of engineers have verified to be reasonable, I should use those instead of complaining that they are too "fashionable".
The partnerships are to get the word out and make the images readily available for use, so they do the job of spreading the works and publicising the works and the museum. Wikimedia blog post: https://blog.wikimedia.org/2017/02/07/the-met-public-art-cre... tl;dr this is actually pretty awesome, and we have a Wikimedian In Residence there to help.
The featured pic - El Greco's "The Vision of St. John" is one that really caught my and my daughter's eye.
ps. For another museum that has put most (all?) online see the the Rijksmuseum in Amsterdam.
Sigh, now if only the museums would each stop reinventing the wheel regarding online virtual museum software, internal asset management, etc and work on an open source version of said apps. It's so tiresome that there isn't a decent OS app out there to handle curation, inter museum loans, virtual display of scanned assets to the public etc. everyone goes off and writes the same apps over and over and over again and never shares it. They need to get together and write one OS suite to be shared to all museums.
CDWA: https://www.getty.edu/research/publications/electronic_publi...
VRA: https://www.loc.gov/standards/vracore/
The Getty provides a partial crosswalk: https://www.getty.edu/research/publications/electronic_publi...