Flash vs XCode is apples-to-oranges. They target different use cases.
Flash vs XCode is apples-to-oranges. They target different use cases.
However, I'm surprised at how little Apple has emphasized Flash's fatal flaw for mobile: memory use. CPU and Battery are debatable issues, but Flash has serious memory management issues. On a device like the iPhone or iPad, with a max of 256mb of RAM, no swapping, and a browser that has trouble keeping a few "tabs" in memory, adding Flash to the mix seems like a recipe for disaster.
It'll be interesting to see how Android handles this. Hopefully it'll spawn some much-needed improvements to the Flash VM.
http://labs.adobe.com/technologies/flashplayer10/features.ht...
Most benchmarks show great improvements in performance and memory use between 10 and 10.1.
It's because this isn't REALLY about technical issues. If it really was, Apple could easily say "Sure, we'll include Flash if you give us a version that performs to our satisfaction under these scenarios, otherwise too bad", and that would be the bulk of the argument for not including Flash. I haven't seen much evidence of this happening.
Regarding the "feel" of Flash's standard UI controls: I agree (and apparently, so does Adobe, as they continue to ship a completely new framework with just about every major release).