65,000 Android Phones Shipped Daily
blog.appboy.com
blog.appboy.com
I sell 1 game for $1.99 and two others for $0.99 each and I was at a steady 7 for a couple weeks right after launch, but now I'm at around 15-17 per day on the $1.99 app, and the others trickle in every day too.
My apps have only been in the market for about 60-70 days.
The free versions of 2 of my apps have been downloaded about 10k times each, the puzzle game is only at 4k, and not many purchases, but I think it's picking up steam as well.
It's been fun, and keep in mind that my games are not graphically awesome, my skills are not in that arena, but my games are fun, and it seems like they are picking up steam.
Odd side-note: My most downloaded game gets a lot of hate from comments and ratings, but still plenty of buyers - so even though I think I need to change it, the people who buy it love it as it is, so there's not much I can do :)
In November, I was feeling annoyed that there was no easy way to see exactly what charge my phone's battery was at (at least none that were acceptable to me). I'd been curious about Android development, so I decided to "scratch my own itch". I spent 4 or 5 hours building a little app that would display my exact percentage in the tray at the top. Most of the time was spent tweaking the icon -- I'm not a graphic designer, but I eventually came up with something that looked good enough.
I decided it would be worth the $25 fee to get a developer account and share it with the world. Programming is just a little hobby of mine, so while I've been using and loving open-source software for over a decade, I've contributed very little back to the community. So I figured if one or two people a day downloaded this little utility, I could feel good about myself. I put it online and went to bed. Eight hours later, over 700 people had downloaded it.
Over the next couple of weeks, I got a lot of feature requests that I personally had no use for, and I'm a busy student, so I didn't think I had much time or energy to add a bunch of features I didn't need myself. But then my friend suggested I make a paid version of the app with the extra features. I thought that was a neat idea -- I figured that if I averaged one purchase a day, I could make $20 a month (Google takes 30%), which to me is a lot of money at this point in my life.
It didn't take long before I was averaging 15 downloads a day. It stayed there for a while, until about month and a half ago, with no explanation I'm aware of, it jumped to averaging 50/day.
I carefully and courteously respond to an average of 2-3 emails a day, and I release updates when I can find the time. But that's still not very much time put into this, and I'm making almost as much money as when I used to work full time. (I don't have a college degree and worked in retail.) The free version averages 1000 downloads a day.
That's nothing to sneeze at.
Indeed, it may shock you to know that many of your favorite authors probably earn less from some of your favorite books.
He took my advice a year-ago and let me set him up with a gmail account because hotmail was not filtering out enough spam.
When the phone sales person told him that all of his email, contact, and calendar items would automagically work he took the nearly free android option.
He's love'n it.
Apple needs to give mobile me away to iPhone users...
For the analysts that want to see growth in your growth so they can hype while you boom, I'd bet that they'll break through that 'plateau' when they release the next model in June.
That perception just doesn’t exist for Android devices. I just this weekend saw a Telekom shop (here in Germany) display two Android phones from HTC in its Window. You do not see that those two devices run the same OS. You do not see that apps for one will work on the other. Android is not a term people know – everybody knows the iPhone, nobody knows Android (even when they own a phone running Android).
Yes. Those who sell Android phones sell lots of other phones with several different OS. It would be hand for the Verizon or Sprint store to give the same prominence to an ATC phone that the iphone got at the Apple store.
Android 2.2 is said to be much faster so we'll probably see better games by the end of the year. My guess is Google will announce something at Google I/O to reach out to Game Developers.
If by "good" you mean "console-like 3d models and in-your-face graphics", then yes. But there are many very good games on Android. I know I've wasted enough time with things like drop7. It's consuming me. :)
RIM f.e. sells almost nothing in Scandinavia (no idea about rest of Europe). I actually haven't even seen an RIM device for sale anywhere here in Sweden. Ever.