A 24-year-old made $345K in 2 months by beating Kickstarters to market
cnbc.com
cnbc.com
The article made it seem as if he actually created the knock-offs himself and then found a factory to make them for him. Which is it?
Also, if I had an idea for a small little toy/gadget, how would I have to go about finding someone in the world who can make it for me in a factory?
I really don't like being negative but this article feels has the same feeling as the Taboola ads at the bottom of the page. This guy made a smart deal sure, but really he didn't create anything new so I'm a bit disappointed with the article since it's not about someone who managed to complete an engineering project in record time or something really cool... but just a $ sign to spark interest.
If you want to manufacture something I guess that you go about basically the same way as you would if you wanted to find a company that creates a software product.
You are right about the article being poor, it is basically just click bait and it is annoying to have to waste brain energy on trying to decipher this incoherent story.
On the plus side though, I have just learned that alibaba factories try to outpace kickstarters and the like, that is pretty interesting and quite clever, despite the sneakiness.
http://www.dx.com/p/updated-version-fidget-cubic-toy-for-foc...
>As with Cozy Bag, Chinese manufacturers on Alibaba had been offering comparable products since shortly after the Kickstarter appeared. Thanks to their experience, Jack and his partners were able to pivot quickly and use WordPress and its sales plugin WooComerce to launch their Stress Cube site by the end of November. They spent less than $5,000 on start-up costs, mostly on a bulk order of 1,000 plastic cubes at $3.65 apiece. The plan was to turn around and sell each for $19.99.
It's sort of like seeing high frequency trading arbitrage happening. Reacting to market demands faster than others leading to reduced margins for late entrants.
I have no idea on what grounds they would try to shut it down if it was just an alibaba product the guy ordered and marked up.
So, no, this wasn't an incredible feat of engineering -- but, then again, the article never claimed it to be. It is, however, an incredible story of providing consumers with what they want and making a sizable profit in the process. As someone who works to make money (and not the other way around), this is something that appeals to me.
Is my perspective unique here? Because I see a lot of people missing the point entirely.
* Create Kickstarter with innovative new idea, take money and fund it.
* Wait for someone in China to copy it.
* Order the things at a massive discount (ie their normal price).
* Send them to your backers.
Keep the rest of the money for making a single slick video.
* Create Kickstarter with innovative new idea, take money and fund it.
* Wait for someone in China to copy it.
* Order the things at a massive discount (ie their normal price).
* Set up a new store to sell the knock offs.
* Stiff your backers.
You end up with all the kickstarter money and the knock off money but only have to pay for half the merchandise.
https://news.ycombinator.com/item?id=13532856
https://www.nytimes.com/2017/01/31/world/asia/xiao-jianhua-c...
https://twitter.com/StartupLJackson/status/60829857553815961...
A product is absolutely useless until its in the hands of the consumer.
Also, links to those stupid inflatable bags on alibaba were everywhere once the kickstarter went viral. The article makes it sound like the kid magically found it.
I'm not sure how you define a cheap knockoff, but in this case it seems like he's using the same supply chain that the kickstarter campaigners did
> before the original designers
I fear that you reveal you didn't read the article. The first product he ordered and sold was five years old, paraphrasing the article "the only thing new was the buzz from the indiegogo campaign"
> launch a patent lawsuit
Woah now there skipper. You're assuming that the people creating the campaigns are the original inventors, that their inventions are patent eligible, that they have filed a patent, and that they can afford to protect them.
As their kickstarter campaign went viral, several clones started being offered on aliexpress and the like. They are flat out clones, look just like the original and (AFAIK) there's not some common ancestor here that they're both copying, it's a case of Antsy labs had the original design and that got cloned.
Antsy labs have been aware of the knockoffs and have actively been trying to prevent them (to little effect from what I've seen) and as it mentions in the article there is a patent pending on Fidget cube.
The problem for the Kickstarter creators is that they're basically slower to market than the clones, and in many cases the consumer doesn't really recognise the difference (if you look at twitter etc you can see quite a few people angry about "bad quality" fidget cubes they've received which turn out to be knockoffs)
This raises an important question about economics, free markets, and what it is for a product to be a 'clone.' Is it only necessary to have an idea for a product and market that idea or must one also bring it to market quickly?
Apple wasn't successful because of the ideas but because of the implementation behind them, is it wrong if another market participant moves faster? What does this say about the crowdsourcing model for inexperienced manufacturers/designers?
Not to mention the Fidget Cube is still on pre-order whereas it looks like the Stress Cube has been available since around the end of last year.
Is it a kinda crappy thing to do? Yeah I think so. However how on earth are Antsy Labs not selling these things yet?
But 5 vs 22 is a fairly big price differential.
Basically, move fast and try to keep up. It's crazy how fast the tech cycles are there.
One of many stress cube listings on Alibaba https://www.alibaba.com/product-detail/Hottest-stress-cube-i...
"As with Cozy Bag, Chinese manufacturers on Alibaba had been offering comparable products since shortly after the Kickstarter appeared."
The interesting aspect is that Chinese mfgs are all over Kickstarter. As others have written, makes it a more difficult proposition going forward.
Zero risk, minimal effort, and happy Kickstarter backers. All Kickstarters should adopt this model.
Also... being good at marketing is indeed something special. Many a start-up has floundered because they couldn't market themselves properly.
Not saying this guy isn't a leech who doesn't deserve the praise from this write-up, but it is the end of the day and I guess I'm just feeling a little feisty. Sorry...
Here's the Google cache of it: http://webcache.googleusercontent.com/search?q=cache:LGuJ4sN...
The one US-based iteration of this product, understands what consumers want, but it's software very much looks like it was produced by hardware people. It works, but only barely. I bought it second hand yesterday and there are already two software-only features I would add that would have increased the usefulness of the product significantly.
The Chinese versions are so damn cheap, I wanted to buy one, but their software (even from xiaomi) doesn't even meet my basic requirements.
Part of this is probably the fact that consumers (like me) are stingy and software developers are expensive, and you have to keep paying them even after you've gotten all the money you're going to get from consumers since people hate paying for subscriptions.
Maybe these knock off makers will get better with software, I don't know, but at the moment I feel like there's a big gap in what knock off makers can do.
So the question is: where does the margin of the guy in the article come from? If you read the article, he bought the toys for 2.5$ or so on alibaba and sold them for 20$. That's quite a markup for...some marketing. You could at any time probably have gone to aliexpress and gotten the same thing for 4$ including shipping.
I think the answer is that not enough people in China are savy in how to market their products to US+EU. And not enough people from US+EU are aware of the gadget candy-store that is Aliexpress. The overall profit is too small for a large company to swoop in, so what is left are some shady indiegogo campains (that try to sell a product that is already offered on alibaba) and the kind of company portrayed in this article.
- there are thousands of sellers selling the same thing and finding the one that isn't a scam is difficult -- not difficult as in, flying to Mars, but harder than ordering from Amazon FBA (although AMZ is getting worse by the minute in this regard)
- shipping times are VERY long (3 to 5 weeks) unless you're willing to double the purchase price for express shipping (which will still take around a week)
Therefore, there is opportunity for arbitrage where you order lots of gadgets and then sell them in your local market with very good shipping times (and less choice between competing, identical offers).
¿Por qué no los tres?
The guy's edge is marketing which has been always been the great differentiator.
Of course, it could be just luck as there must be thousands of people attempting the same type of "business".
Reminds of that Ipod clone kid in Australia which HN had an article about a few years ago. Made some 100K from selling iPod clones in late 200Xs.
I had a similar idea years ago where I was searching through RentACoder projects for potential product ideas. I figured that there had to be a few gems in there, but never found anything worthwhile. Glad to see someone else made the same concept work!
Amazing.