Pretty much any video codec today is built on the quantization techniques utilized by JPEG. PNG is open as well as being built on compression techniques derived from GZIP. HTML and HTTP themselves have been open from their inception. TCP/IP, the very backbone of the modern internet, was an open standard developed by the DoD and most OSes (including Windows) used BSD's stack for decades. OpenGL, the 802 standards, the C programming language, SVG, ISO 9660, JEDEC (SDRAM), USB, Linux, the PC architecture itself. Etc.
Fact is, computers/software are literally the worst place to try to make this argument. It's very stance today is due to the socialistic community of hackers, developers, researchers and hobbyists.
I specifically said "socialistic", so I don't know where I implied they weren't.
Want some examples? Firefox/Chromium vs IE, GNU/Linux and the *BSDs vs windows, youtubedl vs every single nonfree video downloader, gcc/clang vs the ms compiler, emacs vs notepad/VS, etc.
As for games I would say that it depends. Wolf:ET/ETLegacy for example is superior to most modern FPS games. I believe that the main problem is the lack of free games and artists instead of the quality of the free games.