The Founder: A Dystopian Business Simulator
thefounder.biz
thefounder.biz
Well done, sir.
Uncaught TypeError: this[cond.type] is not a function
at Object.satisfied (Condition.js:21)
...
at Clock.weekly (Clock.js:160)But don't worry: if you invest in our smart contracts system, we'll make some money this time for sure!
A few observations:
1. I was very much having to micromanage the employees. It gets tedious. It would be nice to be able to put employees into teams and queue up projects.
2. Emergencies were interesting. It was impossible to handle the patent trolls early on, & I lost to them 4 times. It took a while (probably about an hour), but it was eventually possible to earn enough money to get back into the red.
3. It would be nice to have some way to keep track of the good and "trash" product combinations.
4. The marketshare sub-game was interesting, but it did get old after a while. I wanted to put it on autopilot, but I could normally get 3X what the "employee" could. After a while, when you are developing many products simultaneously, it really impedes the main game play.
5. It is difficult to compare employees because their information is very much spread out when trying to assign people to a task. It looks nice for screenshots, but is cumbersome for normal gameplay.
6. There is A LOT of mouse movement required for repetitive tasks. Going through the motions of starting a project (a product), choosing the product type pairs, selecting who should work on the development, and clicking start, requires you to move all around the screen. Over, and over, and over, and over, and over, and over...
7. If I have multiple developers, all working on multiple projects, and my servers get attacked, it would be nice to be able to temporarily pull everyone over to the server job (or the patent troll job, etc...) and have them automatically go back when the emergency is over.
8. Your screens need back buttons. When trying to find someone to hire, for example, I may look in several different places. Each time I need to go back, I have to close the entire Hiring screen, and it never failed that a product would finish at exactly that moment, and I would have to go through the product launch and marketshare subgame before being able to continue looking for a new hire.
There are a few more little bugs or improvements that could be made, but by now it probably sounds like I'm nitpicking, so I'll stop.
Overall, I really enjoyed the game! I can see that a lot of planning and labor went into the game design and mechanics. I would enjoy playing this again sometime.
Thank you for sharing it here on HN!
"[object Object]'s satellite launch screwed up and"...
Not just all the design work that went into it, but how it just pokes fun at the entire post-dot-com start-up era culture.
Either my opinion of startup culture (ie: screw it) is way more common than I think, or people here know how to laugh at themselves. Either is fine with me.
You gotta be able to poke fun at yourself.
This is largely due to the JS ecosystem, which pushes shinyness over actual good design.
I'm currently -$3mill although for a short time I had the most poppin' social ad network there is.
Awesome game. With a wiki or some manual it'd be an absolute blast. Imagine if the group that made Shenzen IO teamed up with this guy?
edit: Wait, Shenzhen is just Zach Barth.. Ok, team up with this guy, please.
That's probably true, but also sad.
I kept going hitting the recruit option and looking for someone with a law background, but that was likely too specific a skill for the game to acknowledge.
I'm having a damned hard time hiring enough marketing talent, but otherwise things are going swimmingly! :)
Edit: x5.93 from hype -- Revenue Projections: $3,122,597 !!
Time to go on a hiring spree and upgrade to Butter Coffee!
Once you get to a certain size, just do repeating products and have an employee do them: yes, you can do better by playing the mini game yourself but you can launch ten times more products by not playing it.
At first, only spend on new things once you've already hit your profit goal for the year. Also, spend as much as you can to get your profit to only slightly above the goal, so the goal next year isn't inflated (hm, perverse incentives?)
Hire employees with high marketing skills to ward off patent trolls and other problems. Once you have spare employees, have recurring promos as well. Can always pull employees off the recurring for emergencies then put them back on after.
I thought, well this is ironic...
The 'social networks' icon is particularly cool, with the facespace/mybook-y page on one side and what look like vim windows on the other.
More to the point, I really enjoy this type of art in both 2D and 3D, which typically uses flat shading and strives to eliminate unnecessary detail.
Every time I start the Catan-like market takeover game I move +1 times and then my blue piece disappears. OS X 10.11 with Chrome 55.
edit: Turn out it wasn't any of my blockers... it was turned off in Chrome. Hardware acceleration support needed to be enabled. Why it was off is not clear to me.
https://superuser.com/questions/836832/how-can-i-enable-webg...
ReferenceError: Can't find variable: performance
This game was a great way to spend a transatlantic flight though, bugs aside!
The three things affected were my Cash, Hype and Hate meters.
:(
I was crushing it...
Uncaught TypeError: Cannot read property 'moves' of null at Board.onDragStartPiece (http://thefounder.biz/play/bundle.js:247249:71)
I hit the bottom thinking this was a teaser for a work in progress, since the only link on the page was for art.
After reading about people playing, I went back and searched and still couldn't find a button to play the game.
maybe thats the point?