Ask HN: What's today's version of __why's guide to ruby, but for WebGL?
Pretty experienced software engineer but I've found diving into WebGL a bit daunting. What are the better options for intros in the mindset of __why's writings today?
Those sites are fantastic in making OpenGL approachable in my experience, and I write graphics software for hobbyists, so I also have to actively create consumable APIs that are easy to understand.