VR is hard for most directors to handle. Steven Cameron (Avatar, Titanic) likes pans over detailed backgrounds. His 3D is done with a light touch - nothing ever appears in front of the screen plane. That looks good, which is why "Avatar" launched the 3D boom. Cameron wants higher frame rates so those long pans don't have strobing.
Too many other directors use 3D to pretend they're doing a roller coaster simulator. They put stuff in your face to make people feel they go their money's worth viewing the 3D version. That's just painful.
Next to go down: VR headsets. The technology has been working for years now and there's still no killer app beyond 3D shooters.