> VR was workable 20 years ago; I was working on it at that time. Thing is, it only provides a tangible benefit for certain use cases, and most people don't derive enough value from those use cases to pay extra for it.
"Workable", as far as I know basically everyone who used VR then and used it now agrees that there is a big difference due to technological advancements.
The argument that people don't pay extra for it is also only relative, because that's a function of the price they have to pay extra. I'm pretty sure if a high-end VR headset would cost 30 Euro many more people would buy it, as I'm sure more people would buy it for the current price point if the tech would be more advanced.
To sum it up with an comparison: Your argument reminds me of all the people who said a file hosting service will never be something people want as others had failed before and it is a useless idea. Dropbox proved the opposite.
In the end no one knows the future, but at least we now have had a fruitful discussion with arguments for both positions.