Couldn't agree more.
It's the same mentality that makes people declare that "[arbitrary tv show] should've been cancelled long ago!"; or what a travesty it is that [arbitrary beloved IP] is getting a sequel/remake/reboot.
If the Simpsons runs for fifty seasons, it doesn't undo the first ten.
If they reboot Batman a dozen more times, it doesn't keep you from thinking that Adam West was the best Batman.
And to categorize 3D movies as simply a fad totally disregards works for which 3D was an integral part of the creative vision, e.g. Avatar, Gravity, Love.
There's simply no good reason to discourage anyone from contributing anything creative to the culture, even if you question their motives.
Batman needs some comedy, and it needs to be proud of it, and there has been very little of that in the reboots. In fact, with the exception of a few scenes in the Michael Keaton version (which is my favourite in fact), I've only really seen it in Suicide Squad, and it only had about 30 seconds which included Batman.
The Adam West version is a comedy show, and it does a pretty good job at it.
That said, I like the campier interpretations of the TV show and Burton/Keaton but I also like the grittier Miller/Mazzuchelli Year One and Nolan/Bale interpretations, too. There's a proud tradition of both, and they complement each other (one interpretation playing straight man to the other, if you will).
I don't know about that, there are very good reasons not to, in my opinion. It's the same reason we don't build on top of the gaza pyramids, or replace the mona lisa with a more modern version.
We like to preserve the legacy of things, and when you pollute it with things not in the original design it's easy to end up reshaping what it means and diluting its history.
Making sequels in no way affects the integrity of the original.
They are wholly different circumstances.
Sequels absolutely can affect the integrity of the original by expanding the universe of the plot in ways that it's original design never intended or the way it was originally perceived.
Countless Shakespeare productions and remakes and reinterpretations don't diminish the original form.
That statement does nothing but detract from the conversation. Of course I'm not obliged to pay attention to any of them. I'm not making the generalization that all sequels are bad.
If you think that some new works expand the universe in a stupid direction, there's no reason you can't pretend they don't exist and still derive the same meaning from your favorite works.
Disney does this as a matter of policy.
I certainly don't think that the Luxor hotel and casino in Las Vegas diminishes the legacy of the Great Pyramids in any way. In fact, I think it's really interesting that they were able to use an ancient form to achieve something architecturally unique from a modern standpoint. It allowed them to create an uncommonly large open lobby area, which is really cool to see, and wouldn't have happened if someone had said 'no pyramids, pyramids have been done.'
A remake/reboot is certainly nothing like replacing the Mona Lisa. It's more like a Banksy type person painting their own take on the Mona Lisa on a concrete wall or something.
Do you think that no artist after da Vinci should ever reference the Mona Lisa in any way? Because derivative works were being made by prominent artists before da Vinci even considered his finished. In fact, the famous Mona Lisa arguably wasn't even the only version of the Mona Lisa that da Vinci himself contributed to.
'Meaning' is extremely personal and dependent entirely on the context within which a work is received. No work will ever hold the exact same meaning for two individuals. Furthermore, a work's meaning to a particular individual is likely to evolve continuously throughout their life.
To discourage derivative works is like saying that you don't want to have to consider that alternate meanings are even possible.
Derivative work is a little different than building a sequel though. A sequel may stand alone on it's own, but it also can take away from the original intention of it's prequel because it usually further builds out the universe or plot that took place in the original.
Movie producers often reach for sequels because they are guaranteed cash grabs and prop them up with nothing more than a shallow plot and a few A-list celebrities. To many, this takes away from the intent and meaning of the original.
Look at all the superhero origin stories that have come out lately, and summarize to yourself the story in the movie, without including any of the establishing. Even in the best ones... in fact, to some extent, especially in the best ones... the story itself is quite simple.
The sequel will have a chance to spread its wings much more. The fact that so many fail to do so is... well... an interesting discussion on its own. But the really great sequels are often movies that had to be sequels, because they told a story too big to also have 45-75 minutes of establishing in there with them.
Like jackbooted thugs from Fox show up on your doorstep and say "we heard you write comedy; you're coming with us."
There's no shortage of talented creative people, and contracts usually don't last forever.
Yes it does, absolutely.
That's like saying an awful ending to a movie can't ruin the whole movie, people can still enjoy the beginning.
It's totally possible to ruin people's memories and nostalgia.
Recently, I've been watching Sherlock. After doing some reading, I learned that Sherlock Holmes is the most portrayed character ever, "with more than 70 actors playing the part in over 200 films" [1]. Talking with a work mate, he said his favorite portrayal was Jeremy Brett. I also learned that the original works are in the public domain, which is probably why it is so often used as source material.
[1] - https://en.wikipedia.org/wiki/Sherlock_Holmes#Adaptations_in...
Nobody's trying to oppress you personally or trying to control your experience out of principle. (I hope.)
3D is typically enhanced price, and serves as a way of extracting more money from the segment of the population willing to pay more to see movies in the theater. Without 3D pulling in that segment, the profit-maximizing 2D ticket price would probably be higher.
I'd pay the 3D fee to get in the most modern 2D theatre experience possible. I also get frustrated that 2D showing times can be quite limited if I want to see it on a system better than what I have at home.
[1] Not a joke: on Amazon you can find polarized glasses that work with most theaters where both lenses are polarized to just a single camera (left 2D and right 2D). I've got a friend that experiences motion sickness at 3D showings that uses them to see movies where everyone else wants to see 3D. One of the lesser utilized but awesome tools with some of the home 3D TVs (like my LG) is to have one player with left 2D glasses and the other with right 2D glasses and play a "full screen" coop game.
That's a very friendly way to put it :)
3D is a good differentiator, and allows for a price raise that otherwise doesn't appear justified.
I personally think 3D sucks because it is a gimmick that affects the cinematography of a movie. Even if you can see a movie in 2D, you are consuming a product that was creatively compromised by filming it in 3D. I've seen a lot of films in both 2D and 3D, and I do appreciate the gee-whiz factor of 3D for some kinds of movies, but it's really unnecessary for movies where spectacle is not the primary consideration.
Plus, 3D is really immersion breaking. When you are watching a 2D movie directors force you to look at a certain part of a shot by using a shallow depth of field. In a 3D movie, this results in a really disorienting effect where something in the foreground can be out of focus, and despite trying to focus your eyes on it, it will continue to be out of focus, while the part of the image that is further away is still in focus.
Realism isn't the goal of movies, telling a story is, and 3D gets in the way of telling that story.
Mind you, for movies where the majority of many shots are CGI-composited (or for works that are just plain-old digital animation in their entirety), the 3D is "free": you have a 3D master whether you want one or not, and any 2D release is a post-processed edit.
> In a 3D movie, this results in a really disorienting effect where something in the foreground can be out of focus, and despite trying to focus your eyes on it, it will continue to be out of focus, while the part of the image that is further away is still in focus.
I've always wondered whether this problem could be "solved" with eye-tracking in VR. The gear would project a ray from your pupil to the image, hit a pixel, map it back through the projection matrix to the surface of an object in the scene, and then dynamically adjust the depth-of-field so that that part of that object (and everything else at the same depth) was in focus.
It's not free because although the assets are in 3D, the final render still needs to be done, and for stereo you need to render every frame twice, once for each eye. When I was working on animated features the extra production cost for stereo was ~10% of the total production budget.
That's because large numbers of people like to watch 3D versions in preference to 2D, especially for movies like those in the Star Wars series (less so for, say, romcoms, which is why you don't see them in 3D at all.)
Depending on where you live, not really.
What we're really seeing is that people don't like to lose something they had previously, regardless of how small. People who prefer 2D really are having fewer showings available, but the trade-off is choice, and allowing other people to actually experience their preference, which is a good thing.
Very often the only 2D option is the dubbed version—because kids, I guess—if any, because the other rooms are already split between subtitled and dubbed.
My experience was that 3D IMAX is way worse than regular 3D (which I'd also rather not watch).
That said I'd still prefer 2D.
But I don't know your friends.
It depends on the personalities of everyone involved, the strengths of their feelings on the matter, etc. There's a lot of variability involved.
I'll do something I fear will be boring or go to restaurant I don't love for my friends. But I won't take a 3D headache or eat at a restaurant that has nothing but stuff I'm allergic to, because headaches suck. (Turns out both my clauses converge on that "because".) At the risk of channeling $STEREOTYPICAL_MOM, are people who'd ask that of you really your friends?
> At the risk of channeling $STEREOTYPICAL_MOM, are people who'd ask that of you really your friends?
They don't know, because I don't tell them. Otherwise, they'd bend over backwards to accommodate me, which would make me more uncomfortable than the physical pain does.
Source: Myself, a dad that only sees movies a couple times a month during a very limited time period when the babysitter is available
This is not true. Every 3d movie takes up IMAX screens that could be used to show 2dd versions of the movie. The 3d IMAX version has less visual fidelity than the 2d version and actively makes people feel sick.
Because movie theaters believe they can charge more for 3d often 3d movies take up every single IMAX screen and do not allow people to enjoy the best possible experience.
3d is a stupid gimmick and ruins movies.
Some 3D movies are great, like Avatar that actually shot things using 3D cameras. In other movies, like Captain America, they add the 3D in post and it looks like garbage. I appreciate a 3D movie done well, but too many are half-assed.
The real problem for me is if I can't see it in IMAX I'd rather see a film in not-3D but because the theaters have a hefty 3D surcharge, they're not interested in running the 2D version. I'm paying a ridiculous tax for something I don't even want, and I have no options other than going way out of my way to avoid it.
Maybe you like everything in 3D. That's fine. There are a lot of people that don't care for it and yet are forced into paying for it for lack of options.
It'd be great if they had both!
So yeah, go away you stupid gimmick.