Anecdotal, but I believe this led to much less moaning and groaning from users, higher ratings, and a better overall experience (and yes, better returns)!
Anecdotal, but I believe this led to much less moaning and groaning from users, higher ratings, and a better overall experience (and yes, better returns)!
I don't like putting ads in the game. If nothing, it breaks the retro atmosphere I'm going for. But I also have the dream of doing game development for a living and have to make money somehow.
I'll try the paid method. I guess I couldn't imagine people willing to pay for something I do as a hobby for now.
I commented before about finding the ads annoying. But really, this is the crux of it. It completely breaks the experience, as I am playing a pixelized retro game and a modern looking clean ad appears on the screen.
Tangentially, why don't you consider also publishing the same game, but with a different art style. An art style that might be more relatable for kids these days (no idea which, just suggesting you research that).
This is the first time I've heard this suggestion. I will definitely consider this. Thank you!
Oooh once you go that route, you can make skins "unlockable" from gamer progress! That's always fun (if the rest is, too)
I've struggled with this myself. While there might be some who aren't willing to pay, many people are willing to pay for something they get value out of. That said, the sheer number of terrible apps I've downloaded stops me from paying up front for an app from an unknown developer, but as I mentioned before, my bar is very, very low for the amount of use I need before I'm willing to pay $1 to remove ads or unlock the rest of an app.