The test results may not be completely definitive, but I think they they bring up an interesting point: now that Apple is getting what it wants (large-scale adoption), how is it going to handle relations with third-parties in a rapidly moving industry such as gaming? As the article points out, the fastest Apple-sanctioned GPU you can buy is a GTX 285. At nearly a year and a half old, that card is ancient from that industry's perspective. OpenGL 3.0? NVIDIA released their 4.0 drivers for Windows / Linux a month ago. As much as we all may recognize that Microsoft has issues, their third party device / driver support is something that Apple could learn from.